City Game Studio
Binogure Studio Developer
Binogure Studio Publisher
Jun 2018 Release
🎹🖱️Keyboard + Mouse
Very Positive
(1380 reviews)
The Game includes VR Support
Public Linux Depots:- City Game Studio GNU/Linux [524.68 M]
Small Fixes, Big PlansHi everyone!
A quick update today, with some bonus info about what's coming!
Bug Fixes
Fixed a crash that occurred when buying out a competitor. Let's just say the game wasn't too fond of hostile takeovers!
Game Name Generator
Added two new variations to the generator. Nothing fancy, but it should give you a bit more diversity in your titles.
Known Issues
There's currently a small issue with online games: the number of units sold includes retention figures, which isn't really what we want. I'm working on it!
What's Coming Next
For those wondering what's cooking, here's the plan for March/April 2025:
- I'm reworking studio furnishing. You'll be able to create templates and copy/paste them from one studio to another. No more setting everything up from scratch every time!
- Consoles will become cheaper to produce the more you sell. Just like in real life!
That's all for today! As usual, if you find any other bugs, don't hesitate to let me know.
Have a great gaming session!
Xavier aka Binogure
[ 2024-12-15 15:13:13 CET ] [ Original post ] City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect gameGame development
The development of the game is broadcast on twitch using the channel binogure.MINIMAL SETUP- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
RECOMMENDED SETUP- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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FANATICAL BUNDLES

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HUMBLE BUNDLES

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