City Game Studio
Binogure Studio Developer
Binogure Studio Publisher
Jun 2018 Release
🎹🖱️Keyboard + Mouse
Very Positive
(1380 reviews)
The Game includes VR Support
Public Linux Depots:- City Game Studio GNU/Linux [524.68 M]
Early access - v0.31.4Hello folks,
For this version I focused on stabilizing City Game Studio, while adding some pretty cool features.
Exclusive offers from console manufacturers

Console manufacturers, who are scrambling to sell their machines as well as possible, will come to you to get exclusivities on your games. They will offer you a large sum of money and a little more visibility when it comes to sales. But on the other hand, you will not be able to publish the game exclusively on other platforms than those of this manufacturer.
Independent games don't interest console manufacturers, so you'll have to make a full-size game to start baiting them. Obviously, the bigger the game, the more likely you'll get exclusive offers.
Anyway, if you want to know all the changes, you can either read the Changelog or just launch City Game Studio and start playing.
Cheers
Binogure
Changelog
Feature
- Publishing offers now implement game engine features and use your default game engine
- Manufacturer exclusivity offer
Bugfix
- Steam achievement are not unlocked for advanced games
- Game engine: Doesn't select the right game engine when publishing a sequel
- Building mode: Cursor shape does not update
- Building mode: Cannot drag the camera
- World map: Cannot zoom out after buying/renting a studio
- Old savegame won't load
Translations
Join the community, and come help us improving translations for City Game Studio
[ 2020-08-21 07:43:24 CET ] [ Original post ] City Game Studio is a sandbox type management game.
January 1975, you have created your video game company. You are renting a tight place that allows you to develop your first game. Quickly, your games are successful and you already have to move, but it is up to you to cross the city to pick up your next local. In the blink of an eye you are hiring artists to improve the visual aspect of your games. Next came developers and then testers. But a problem remains, even if your games are brilliants, you don't have enough fans to self-publish a big game to make your studio profitable. You will have to turn to video game editors who will carve out the lion's share. Combinating successes is the only way of getting rid of the publishers. Furthermore you will be able to publish your own publishing contracts. Then you will then be ready to dominate the market and buy back your competitors.
Each game is unique
Maps and studios are procedurally generated. Combined with random events and customizable studios, you will rediscover the game with each new game.Assign the best studio
Browse the cities and choose the location of your next studio. As my uncle said "we do not hire new talents with vinegar !"Furnish your studios carefully
Everyone is not a studio designer, yet every piece of furniture has its place in your studio, and can have an influence on the history of your company.Publish, hire, repeat
Each game is unique, but over time new generations of consoles come out. You cannot create a bestseller alone. You have to hire new talents that will help you creating the perfect gameGame development
The development of the game is broadcast on twitch using the channel binogure.MINIMAL SETUP- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Single CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 (1280x720)
- Storage: 512 MB available space
RECOMMENDED SETUP- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0 (1600x900)
- Storage: 512 MB available space
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