The shadow came, destroying everything in its way! Every kingdom in Ethistos was loosing ground and lives. When all seemed lost... the First Shadow disappeared! Where? How? No one knows... But the marks of their coming still linger across Ethistos!
Rogue Empire is an tactical turn-based RPG randomly generated content and heavy Rogue-like elements. Choose one of multiple character combinations and advance it with unique abilities!
Embark on a quest to heal the 5 kingdoms and understand the mysteries of the First Shadow!
Key features:
Rogue Empire is an tactical turn-based RPG randomly generated content and heavy Rogue-like elements. Choose one of multiple character combinations and advance it with unique abilities!
Embark on a quest to heal the 5 kingdoms and understand the mysteries of the First Shadow!
Key features:
- Randomly generated dungeons, items and events! Play again and again!
- Many bosses to defeat!
- 7 distinct races to choose from and 5 classes to choose from!
- A huge map with exploration events, off quests and story!
- Soul essence: Dying will provide you with valuable soul essence, used to unlock perks and new gameplay options for your next playthroughs!
- Multiple endings!
New Beta Branch Update 1.0.3: Fixes Balance
Steps to try out the beta branch of the game:
If everything goes according to plan the beta branch shall be merged into the main build tomorrow.
Changes:
Bug Fixes:
If you want to help you are welcome to check this build out.
Cheers and happy crawling!
GW
IMPORTANT: How to try the beta branch?
Steps to try out the beta branch of the game:
- In your game library right click on "Rogue Empire -> Properties"
- In properties select the "Betas" tab
- On the drop down select the version: beta - Beta testing for next release
If everything goes according to plan the beta branch shall be merged into the main build tomorrow.
Changes:
Bug Fixes:
- Fixed another issue that might bring to much enemies near your character right when you change levels.
- The legendary [spoiler]
[/spoiler] will now properly work without the need of reloading the game. - When not playing a caster "s" freezes the game until you hit it again.
- Spells window hotkey can now be enabled to to the key binding option.
- Night time light for volcano theme is now brighter.
- Esc now stops resting and auto explore.
- Enemies should now properly attack a double wall of obstacles.
- All encounters should now show their level name.
- Wands now scale their price properly according to their amount of mana.
- Fixed issue with the [spoiler]
Healing more than the it should[/spoiler]
- Most over world levels (not a tower or cave/dungeon) except volcano and dessert will have less of a chaotic level layout.
- Spell learning failures changed in chances for each possible outcome. Item destroying removed till I come up with a not so "I need to kill the developer" option.
- Increase the cool down on the infinity sword.
- Lowered Potion weight in general.
- Reduced the energy used by consuming a potion from 1000 to 350.
- Item destroying in twitch votes removed.
- Overall dodge chance reduced.
- Changed Tree sprites to have more contrast and be more dense.
If you want to help you are welcome to check this build out.
Cheers and happy crawling!
GW
[ 2019-01-31 00:55:52 CET ] [Original Post]
Minimum Setup
- Processor: 2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 800x600 minimum resolution
- Storage: 1 GB available space
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