Hi everyone!
I hope you all had a great new year!
Anyway today I want to talk about the upcoming changes to the Druid!
Current Druid

In the current form the druid basically is warrior with its flavor beast forms. I feel the game play feels kind of repetitive as one tends to choose and stick with a form.
Then you can cast some nature based spells but sub par to any mage.
Because of this I decided to add some flavor!
The new Druid!
In order to mix things up the druid now have a special resource/meter: Balance

Balance goes from -100% (where the druid embraces purely the human self) all the way to +100% (where the druid embraces purely the wild self).
The sweet spot for balance is 0, the perfect mix between the human and the wild! Here you will get a considerable bonus for wild aspects of the class and human aspects (values subject to change):
- +33% Strength
- +33% Agility
- +33% Perception
- +33% Intelligence
- +33% Spell Power
- +33% Fate
- +33% Spell Learning
- +10% Experience Gained
- Shape shifting cool down: 1 turn
Now lets see how this looks if you forgo the wild in favor of the human:
- -50% Strength
- -50% Agility
- -50% Perception
- +40% Intelligence
- +40% Spell Power
- +40% Fate
- +40% Spell Learning
- +17.5% Experience Gained
- Shape shifting cool down: 60 turns
On the other side of the spectrum if you go all wild:
- +40% Strength
- +40% Agility
- +40% Perception
- -50% Intelligence
- -50% Spell Power
- -50% Fate
- -50% Spell Learning
- -73% Experience Gained
- Shape shifting cool down: 60 turns
How do you affect balance?
The primary way to affect balance is fairly intuitive:
- Stay in human form and balance will start shifting towards the negative/left
- Stay in any beast form and balance will start shifting towards the positive/right. This is affected bye what form you choose.
What else changed
As this changes sort of limit the time you can stay in any beast form, their bonuses where improved to make up for it!
Also a few new abilities where added to the class!
So what do you think guys?
Cheers,
GW
[ 2019-01-12 01:53:53 CET ] [ Original post ]