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Good Day, Fellow Faster Warriors!
Today we will be addressing something that is most highly important to becoming a Great General, the speed of your moving units! This will of course help you achieve a greater Offence and more importantly, a greater Defense!
As you might know, Travel Speed of Units can rely on a great amount of things! Previously we have discussed how Moral affects your overall gameplay. So for more moral information, find our previous Moral post!
But there are certainly other things that could affect the Travel Speed. The 2 biggest factors are of course Hero Abilities as well as the very new, Passive Abilities!
Hero Abilities such as Rudo Speed, Ayner Rage, Trini Bees and Kenor Close Ranks are all abilities that affect the speed of your marching units. There are many more and for a more detailed and informative list please visit this link!
http://www.mw2.su/en/physics_en/mapmovement/
Passive Abilities, specifically the new UNITS; Speed can increase your Travel Speed permanently.
Tier 1 +3% Speed
Tier 2 +7% Speed
Tier 3 +15% Speed
Lets move on to the 2 Types of Unit Movement! Either Standard Waves, or Snaking.
Standard Waves simply use the standard technique of sending units by dragging and releasing/pressing. Each Full Wave will have 8 Units in 1 line marching
Snaking many compact Waves all pressed closer together to decrease the empty room between the Marching Units.
For More info please visit the official MW2 website and read for yourself here http://www.mw2.su/en/physics_en/mapmovement/
Good Luck Generals, Speed you on the battlefield!
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