* may contain explosions.
Features
- Action packed top-down shooting. May include explosions.
- Local multiplayer up to 4 players. Total coop rampage.
- Procedurally generated content and hazards. Hope you don't mind a few game overs.
- 8736 unique enemies to blow up. Yes, we counted.
- Tons of loot to customize your character with. Explode your foes with that "double twin-plasma shotgun of father doom" you've just dropped.
- Gigantic bosses to challenge your bullet dodging skills. Chances are that they don't fit on your 4K monitor.
- Powerful dark synth music by Dan Terminus. May your ears survive the beat.
Roadmap
Hello Voiders! Beta 26 is here!
Lots of changes this week. Due to a very mixed reception, we removed the "reveal" system introduced last week. You were many to have pro's and con's, and we've simply decided to not go further into this direction. We replaced this by a new "Reboot RNG" system which allows you to refresh the level selection. Refreshing levels will have a chance to yield better values, with a chance to go past their normal maximum. This should remove the "random" aspect of level selection and offer more min-maxing strategies to advanced players.
The Rampage has been slightly modified, you can now move while rampaging!
Let us know what you think of this new update. :)
New
- Level reveal option has been replaced by a new feature called "Reboot RNG" which refresh the level selection at the cost of scraps. Rebooting the levels has a chance to produce level stats above their maximum of 5, and it keeps increasing if you reboot them more than once per level. This also affects special levels.
- Special levels now have unique peculiarities which can be of the following:
[list] - Self-destructing: a countdown will appear and the level must be finished before it reaches 0 (the time is dependent of the level size)
- Super-Elites everywhere: nothing but red enemies will populate the level
- Pitch black: the level will have no lights (though enemies and bullets emit light)

Changes
- The level reveal system has been removed (and replaced by the reboot system described above)
- The default weapons of each classes have been changed, they now all start with an Auto-Gun and the following:
[list] - Dash: Cutter
- Rampage: Shotgun
- Fortress: Rocket Launcher
Fixes
- Fixes the shadow of a Transport sprite
- Fixes having more than one special levels per boss phase (should be limited to 1)
- Fixes wall being invisible during boss intro when there is no light
- Fixes Fortress shield dealing damages to players and enemies
- Fixes lasers using 2x more EP when using the Rampage special
- Fixes drop names alignment for players 2 & 4
Minimum Setup
- OS: SteamOS. Ubuntu. Debian. Arch Linux
- Processor: 1.5 GHz CPUMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 3.0 compliant graphics card
- Storage: 300 MB available space
Recommended Setup
- OS: SteamOS. Ubuntu. Debian. Arch Linux
- Processor: Dual-core 2Ghz CPUMemory: 2048 MB RAM
- Graphics: OpenGL 3.0 compliant graphics card
- Storage: 300 MB available spaceAdditional Notes: Xbox 360 controller recommended
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