





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Fixed controller binding issue when the game is launched for the first time
- Hitting the Alchemist through walls bug fix - Weird rat behavior fixed (kind of) - Entering door after death bug fixed - Not taking damage when in contact with a ghost bug fixed - Jumping out of a level after entering from the top bug fixed Special thanks to Ico for spotting and reporting them, you are awesome!
About the Linux version: For some reason Unity refuses to make a decent build for Linux. I'm working on it and as soon as got a working version I will post the update. - Camera system change (the game feels much more smoother) - Performance fixes
- Door visuals updated - Torch visuals updated - Option to turn off camera shake added - XBox button prompts not showing up is fixed - Added trail to the explosives - Alchemist going into "pacifist mode" bug is fixed - Menu background changed to video instead of animation (was not showing up correctly on some resolutions) - Basic movement tutorial improved - Added object pooling for better performance - Bypass of a puzzle with a double jump fixed
Alchemist's Castle got THE BEST GAME on The Big Indie Fest @ReVersed in Vienna!
We got our very first award! It is a Kristal Piksel award for the game design.
Kristal Piksel is an annual video games award given by the Turkish Game Developers Association.
We got our very first award! It is a Kristal Piksel award for the game design.
Kristal Piksel is an annual video games award given by the Turkish Game Developers Association.
- Explanations about map modes added - Font changed - Unbreakable box visuals changed - Main menu visual changed - Volume of "hit sound" for the player increased
- Explanations about map modes added - Font changed - Unbreakable box visuals changed - Main menu visual changed - Volume of "hit sound" for the player increased
[ 5653 ]
[ 1481 ]
[ 4227 ]