SÆLIG
(Old English: blessed, fortunate, prosperous, happy)880 A.D.
England.
At its core SÆLIG is a trading and management game centred around the accumulation of wealth, and the prosperity of your household. You will be in charge of managing the life and affairs of a young Anglo-Saxon in the kingdom of Wessex, a kingdom at constant war with Vikings. It is in this world that you must find a way to thrive, and make a name for your family.
SÆLIG also incorporates many role-playing and simulation features, including: relationships, buffs, skills, health, missions, needs, character based interactions, and direct character control.
There are numerous ways you can live your life, each one brings both risk and reward
- Find love, and start a family.
- Start a business, hire workers, and produce the goods that people need, as well as luxury items.
- Make your fortune by trading between towns.
- Head a gang of thieves and take what you want.
- Sabotage your competition and monopolize goods.
- Accept and carry out missions to deliver goods around the map.
- A living, breathing world, where each character is trying to survive and prosper.
- Each character has their own life from start to finish and has the potential to shape the world around them, just like you.
- Live through several generations – when you die, you can continue as your one of your children.
- Dynamic seasons and weather that affects the world around you.
- Lots of different types of buildings to purchase and upgrade.
- Fires and diseases have the potential to not only decimate your home, but also towns and villages all over the map.
- Living economy - nothing simply exists, everything is made and consumed by the population.
(Linux version coming after initial release)
Happy 2026!
Here\'s a little update to celebrate the new year!
Automated carts no longer go to the military camp and just sit there.
[/*]When you open Positions of Power, it now shows the current king (real life), and then clicking the king opens a wiki article about them.
[/*]Slight tweak to coat buying logic during winter.
[/*]Fixed some issues with the stay home when sick setting, when loading a save.
[/*]Fixed world tooltips not working correctly in map mode.
[/*]Fixed the buy building popup sometimes not showing the needed assets for the next social class.
[/*]Tightened the logic to prevent shortcut keys triggering when naming babies and buildings.
[/*]Equipped items now show tooltips.
[/*]Added lots of new wiki articles.
[/*]Fixed an issue with multiple people going to kidnap one person, and then that one person not loading into the cages on load.
[/*]Added Hunting Shack to the Resources building filter for your owned buildings.
[/*]When automation is set to supply businesses, it will no longer send ingredients for items that are not being worked on, or that are not in priority items.
[/*]
Thank you everyone for all the support and kind words! It means so much!
I\'m over the moon that so many people enjoy this extremely odd game I\'ve made, I never envisioned that it would be a game so many other people would enjoy.
I\'ve got a few more minor changes coming soon, and I am working to finalise the new map, and the Danegeld system.
It\'s a race against the clock, as I expect baby to arrive in like two weeks! I\'m hoping I can start training them on SAELIG within a few minutes of birth.
Much love,
Atorcoppe.
Minimum Setup
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 970 or better
- Storage: 14 GB available spaceAdditional Notes: Vulkan.
Recommended Setup
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 16 GB RAM
- Graphics: GTX 1080 or better
- Storage: 14 MB available spaceAdditional Notes: Vulkan.
[ 6417 ]
[ 5757 ]
[ 1960 ]
[ 2357 ]
[ 713 ]
[ 1040 ]
[ 32805 ]
[ 859 ]


















