SÆLIG
(Old English: blessed, fortunate, prosperous, happy)880 A.D.
England.
At its core SÆLIG is a trading and management game centred around the accumulation of wealth, and the prosperity of your household. You will be in charge of managing the life and affairs of a young Anglo-Saxon in the kingdom of Wessex, a kingdom at constant war with Vikings. It is in this world that you must find a way to thrive, and make a name for your family.
SÆLIG also incorporates many role-playing and simulation features, including: relationships, buffs, skills, health, missions, needs, character based interactions, and direct character control.
There are numerous ways you can live your life, each one brings both risk and reward
- Find love, and start a family.
 - Start a business, hire workers, and produce the goods that people need, as well as luxury items.
 - Make your fortune by trading between towns.
 - Head a gang of thieves and take what you want.
 - Sabotage your competition and monopolize goods.
 - Accept and carry out missions to deliver goods around the map.
 
- A living, breathing world, where each character is trying to survive and prosper.
 - Each character has their own life from start to finish and has the potential to shape the world around them, just like you.
 - Live through several generations – when you die, you can continue as your one of your children.
 - Dynamic seasons and weather that affects the world around you.
 - Lots of different types of buildings to purchase and upgrade.
 - Fires and diseases have the potential to not only decimate your home, but also towns and villages all over the map.
 - Living economy - nothing simply exists, everything is made and consumed by the population.
 
(Linux version coming after initial release)
                        Update 52 - Lots of goodies!
                        
Tweaks
New
Thank you for all the great feedback and support for the game! I believe this update improves a lot of aspects of the game in small but good ways.
Update 54 will focus on added new scenario options when you start a new game, so you can customise the game world itself to suit how hard or how easy you want things to be.
Cheers,
Atorcoppe.
                        
Hey all, I hope 2025 is treating you well. Welcome to update 53 of SAELIG - this one has lots of QOL goodies.
Bug Fixes
- Fixed issues with skill notifications.
 - Fixed a bunch of inventory/pack inconsistencies when chopping firewood, chopping wood, foraging, hunting, eating, etc.
 - Fixed a raid bug.
 - Fixed some crashing.
 - Fixed some controller bugs.
 - Fixed some GUI scaling issues on 1600x1200 resolution and on Steam Deck.
 - Fixed an exploit for selling plots to get lots of money.
 - Fixed visual issue where producing food at home shows in business.
 - Fixed some inconsistencies with setting up a camp with firewood.
 - Fixed issue when breaking into sheds.
 - Fixed a sometimes empty item tooltip.
 - Fixed some deer spawning under the map on Dofras.
 - Fixed some issues when selecting multiple items of the same type from carts.
 - Fixed carts sometimes not saving properly and then loading in incorrectly.
 - Fixed small navigation issues with sheds on fields.
 - Fixed some issues with game not respecting players set speed after pausing and resuming.
 - Fixed issue where right-clicking a building while a selected cart was driving would stop the cart.
 - Fixed tents at merchant camps not working correctly.
 - Fixed a production issue at alehouses when inventory is full.
 - Fixed nav issues for alehouse.
 - Fixed FPS limit not saving.
 - Fixed item duplication issue.
 - Fixed warmth issues.
 - Fixed a bug where sometimes Vikings would be arrested.
 - Fixed issues with fire pits, chopping blocks, and merchant/military camps.
 - Fixed issue where you could move two carts to the same location.
 - Fixed it so people are only considered lovers if theyre 16 or older
 - Fixed a tonne of navigation issues with horses, carts, and characters.
 - Fixed an issue where workers would just stop working.
 - Fixed a bunch of typos.
 - Fixed an issue where entertaining for an Alehouse would not increase the entertaining skill.
 -  Fixed some UI bugs.
 
Tweaks
- Increased difficulty for Vikings at higher settings.
 - Players spouse now more likely to garden at home.
 - AI hunting adjusted so that they dont hunt down and kill every animal on the map.
 - New and improved begging system for better results.
 - Added a background to basic and financial notifications to make them easier to see.
 - Tooltip improvements for foods, resources, inventory upgrades, trade routes, etc.
 - Skills are now displayed as bars and will realtime update as you increase your skill.
 - Levelling at higher levels has been slowed down.
 - More brutal poison effects.
 - Increased text sizes in some cases.
 - Camera warp-to tweaks and zoom smoothing.
 - Added zoom sensitivity slider to settings.
 - Changed the hiring menu so that it should not longer kill your FPS.
 - Eating while sick will no longer offset the sickness.
 - UI improvements and tweaks to map mode.
 - Characters will now wait for the player to be idle for some time before interacting with them.
 - Adjusted some text in various windows to explain things a bit better.
 - Storefront inventory upgrades scale with main inventory.
 - Adjusted trade route settings - max now means max items at destination.
 - Optimisations for performance.
 - You can once again sleep at fire pits and camp.
 - The player will no longer teleport home when in a location that cannot be navigated. They will instead teleport to the closest safe location.
 - Increased the range for trading with an estate plot.
 - Persistent storage button moved to inventory window itself (can still be disabled in config).
 - You can now offer rentals to current renters, if the new offer is better or closer to work they will accept..
 - Added a bed and woodcutting block to the camp you can setup. And also made it so you can set up a camp without any firewood.
 - Children will now no longer steal from their parents house.
 - Various tweaks to some maps.
 - Space is now default for pausing the game.
 - When hauling a cart, the player will no longer drop it unless you specifically command them to.
 -  Reduced the size of the game.
 
New
- You can now apply poison to weapons. It will last one hit, cause extra damage, and also do long lasting damage to the character.
 - New notification settings window where you can adjust what type of notifications pop up and what type are automatically minimised.
 - Town-Reeve can now adjust fines for crimes.
 - Added commands for your spouse which they will carry out if theyre not busy: Garden, forage, grocery shopping, training, hunting, relax at home, fishing, go to church.
 - Tree fading has been added for when the camera is close to trees. This can be turned on or off in settings.
 - You can now right-click on map icons for actions.
 - Added a notification for skill milestones with an achievement-like banner.
 - Added an interrupt option for busy NPCs so you can interact with them - but it can reduce your relationship if you for instance interrupt them when theyre sleeping, making babies.
 - New upgrade for Trading Post to import exotic goods from ocean-access maps.
 - Added shipbuilding skill.
 - Added cart logistics upgrade for Trading Dock.
 - Added dog command to find game - they will find the closest animal to hunt.
 - Made a new system for warmth, crime, and animal detection. Should perform better.
 - Added a new filter for plot/building buying menu.
 - Added map icon for your camp.
 - Added end-of-day delivery option for automation.
 -  Added a note on player info window that shows how many units they are away from their destination.
 
Thank you for all the great feedback and support for the game! I believe this update improves a lot of aspects of the game in small but good ways.
Update 54 will focus on added new scenario options when you start a new game, so you can customise the game world itself to suit how hard or how easy you want things to be.
Cheers,
Atorcoppe.
[ 2025-01-17 02:38:59 CET ] [Original Post]
                    Minimum Setup
- OS: Tested on Steam OS
 - Processor: Multi core CPUMemory: 8 GB RAM
 - Memory: 8 GB RAM
 - Graphics: GTX 970 or better
 - Storage: 14 GB available spaceAdditional Notes: Vulkan.
 
Recommended Setup
- OS: Tested on Steam OS
 - Processor: Multi core CPUMemory: 16 GB RAM
 - Graphics: GTX 1080 or better
 - Storage: 14 MB available spaceAdditional Notes: Vulkan.
 
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