SÆLIG
(Old English: blessed, fortunate, prosperous, happy)880 A.D.
England.
At its core SÆLIG is a trading and management game centred around the accumulation of wealth, and the prosperity of your household. You will be in charge of managing the life and affairs of a young Anglo-Saxon in the kingdom of Wessex, a kingdom at constant war with Vikings. It is in this world that you must find a way to thrive, and make a name for your family.
SÆLIG also incorporates many role-playing and simulation features, including: relationships, buffs, skills, health, missions, needs, character based interactions, and direct character control.
There are numerous ways you can live your life, each one brings both risk and reward
- Find love, and start a family.
- Start a business, hire workers, and produce the goods that people need, as well as luxury items.
- Make your fortune by trading between towns.
- Head a gang of thieves and take what you want.
- Sabotage your competition and monopolize goods.
- Accept and carry out missions to deliver goods around the map.
- A living, breathing world, where each character is trying to survive and prosper.
- Each character has their own life from start to finish and has the potential to shape the world around them, just like you.
- Live through several generations – when you die, you can continue as your one of your children.
- Dynamic seasons and weather that affects the world around you.
- Lots of different types of buildings to purchase and upgrade.
- Fires and diseases have the potential to not only decimate your home, but also towns and villages all over the map.
- Living economy - nothing simply exists, everything is made and consumed by the population.
(Linux version coming after initial release)
Update 32.3 - Tweak master
Have also renamed the game files from SLIG to SAELIG. This will cause you to lose custom settings, however all your saves and key bindings should automatically migrate over. Let me know if you have any issues with this. The reason for this change is to fix a possible bug that the fancy could cause in some computers.
Cheers,
Atorcoppe.
Hi everybody,
Just a few tweaks in this update.
- Tweaks to the health system. These tweaks should decrease sickness rates in longer games.
- The AI will now properly buy bows.
- Fixed an unlimited money exploit.
- Disposable packs have been removed. When chopping firewood at a chopping block or breaking into a building you will no longer be given a pack if you don't already have one.
- Travelling merchants will now work much harder at removing goods from flooded markets.
- Mines should do a better job at generating stones when using simple vegetation.
- Fixed a bug that would disable trees when loading a game with simple vegetation enabled.
- A new 'Hunter' start for each map.
Have also renamed the game files from SLIG to SAELIG. This will cause you to lose custom settings, however all your saves and key bindings should automatically migrate over. Let me know if you have any issues with this. The reason for this change is to fix a possible bug that the fancy could cause in some computers.
Cheers,
Atorcoppe.
[ 2021-11-21 03:19:47 CET ] [Original Post]
Minimum Setup
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 970 or better
- Storage: 14 GB available spaceAdditional Notes: Vulkan.
Recommended Setup
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 16 GB RAM
- Graphics: GTX 1080 or better
- Storage: 14 MB available spaceAdditional Notes: Vulkan.
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