SÆLIG
(Old English: blessed, fortunate, prosperous, happy)880 A.D.
England.
At its core SÆLIG is a trading and management game centred around the accumulation of wealth, and the prosperity of your household. You will be in charge of managing the life and affairs of a young Anglo-Saxon in the kingdom of Wessex, a kingdom at constant war with Vikings. It is in this world that you must find a way to thrive, and make a name for your family.
SÆLIG also incorporates many role-playing and simulation features, including: relationships, buffs, skills, health, missions, needs, character based interactions, and direct character control.
There are numerous ways you can live your life, each one brings both risk and reward
- Find love, and start a family.
- Start a business, hire workers, and produce the goods that people need, as well as luxury items.
- Make your fortune by trading between towns.
- Head a gang of thieves and take what you want.
- Sabotage your competition and monopolize goods.
- Accept and carry out missions to deliver goods around the map.
- A living, breathing world, where each character is trying to survive and prosper.
- Each character has their own life from start to finish and has the potential to shape the world around them, just like you.
- Live through several generations – when you die, you can continue as your one of your children.
- Dynamic seasons and weather that affects the world around you.
- Lots of different types of buildings to purchase and upgrade.
- Fires and diseases have the potential to not only decimate your home, but also towns and villages all over the map.
- Living economy - nothing simply exists, everything is made and consumed by the population.
(Linux version coming after initial release)
Update 29.7 - Quality of Life
During my week away I made a Lemonade Tycoon *type* mobile game for something a bit different. It's pretty fun and doesn't have any micro-transactions or unsolicited ads in it. I'll probably spend a couple more hours adding some shine to it and release it for free. Because why not?
Don't worry, it's not taking me away from SAELIG, I just wanted to try my hand at something a tad different. But now I'm looking getting everything ready for Update 30. Exciting.
Cheers,
Atorcoppe.
Hey folks,
I took a break for about a week to play some games and do some different programming. But I'm back and I just wanted to release some improvements which address a few gripes people had.
- You can now give employees items (like coats) when they are idle at work (no task).
- All productions are now shown in the production selection menu for businesses. Only the ones you can make are selectable.
- Slight UI changes when automation is enabled.
- Prices adjust at a slightly slower rate.
- Increased the cost to upgrade your workspaces.
- Fixed an issue that would prevent the game from loading.
- Fixed a bug that would kick you into the bunkhouse.
- Removed the Steam Achievement from the tutorial.
- Fixed the UI overflow on the save menu.
- The game speed will now revert back to what you had it as after you dismiss an open notification. So if you're at 4x speed and you open and close a notification it will go back to 4 instead of 1.
- Decreased the production speed of gold and silver charms slightly.
- Slightly clearer wording when trying to buy-out a competitor.
- Made sure the wage prices displayed in the job list is the same as the price which is displayed when you apply.
- Added tooltips to more items in more situations.
During my week away I made a Lemonade Tycoon *type* mobile game for something a bit different. It's pretty fun and doesn't have any micro-transactions or unsolicited ads in it. I'll probably spend a couple more hours adding some shine to it and release it for free. Because why not?
Don't worry, it's not taking me away from SAELIG, I just wanted to try my hand at something a tad different. But now I'm looking getting everything ready for Update 30. Exciting.
Cheers,
Atorcoppe.
[ 2021-06-10 09:27:03 CET ] [Original Post]
Minimum Setup
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 970 or better
- Storage: 14 GB available spaceAdditional Notes: Vulkan.
Recommended Setup
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 16 GB RAM
- Graphics: GTX 1080 or better
- Storage: 14 MB available spaceAdditional Notes: Vulkan.
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