SÆLIG
(Old English: blessed, fortunate, prosperous, happy)880 A.D.
England.
At its core SÆLIG is a trading and management game centred around the accumulation of wealth, and the prosperity of your household. You will be in charge of managing the life and affairs of a young Anglo-Saxon in the kingdom of Wessex, a kingdom at constant war with Vikings. It is in this world that you must find a way to thrive, and make a name for your family.
SÆLIG also incorporates many role-playing and simulation features, including: relationships, buffs, skills, health, missions, needs, character based interactions, and direct character control.
There are numerous ways you can live your life, each one brings both risk and reward
- Find love, and start a family.
- Start a business, hire workers, and produce the goods that people need, as well as luxury items.
- Make your fortune by trading between towns.
- Head a gang of thieves and take what you want.
- Sabotage your competition and monopolize goods.
- Accept and carry out missions to deliver goods around the map.
- A living, breathing world, where each character is trying to survive and prosper.
- Each character has their own life from start to finish and has the potential to shape the world around them, just like you.
- Live through several generations – when you die, you can continue as your one of your children.
- Dynamic seasons and weather that affects the world around you.
- Lots of different types of buildings to purchase and upgrade.
- Fires and diseases have the potential to not only decimate your home, but also towns and villages all over the map.
- Living economy - nothing simply exists, everything is made and consumed by the population.
(Linux version coming after initial release)
Update 29.5 - Interesting Title
A few other changes here and there.
If you have any odd bugs or troubling loading a saved game please send me an email to email@atorcoppe.com and I'll help you out.
Cheers,
Atorcoppe.
Hello,
Been working hard for the last couple days to make some decent changes. I've run through a bunch of the businesses and done a bunch of balancing based on my findings. Here's the complete list of changes.
- Complete overhaul of business AI and Automation. Workers will now be a lot more active at looking for new tasks, and carts will be a lot more regularly used.
- AI will now once again chop firewood at woodblocks around town.
- Player's spouse will now make sure to not have a job too far way from home.
- New families will only show up if there is spare housing.
- Fixed three bugs that caused games to no load properly.
- Adjusted timings and recipes for a lot of productions.
- Adjusted prices for a few items.
- Added more plots to Hamptunscir.
- Fixed production selection bugs at corrals and fields.
- A bunch of changes to the butcher, including a new production - Bone Charm. Bone Charms will increase a random skill when consumed and are produced as a side product of butchering a carcass.
A few other changes here and there.
If you have any odd bugs or troubling loading a saved game please send me an email to email@atorcoppe.com and I'll help you out.
Cheers,
Atorcoppe.
[ 2021-05-23 01:46:56 CET ] [Original Post]
Minimum Setup
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 970 or better
- Storage: 14 GB available spaceAdditional Notes: Vulkan.
Recommended Setup
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 16 GB RAM
- Graphics: GTX 1080 or better
- Storage: 14 MB available spaceAdditional Notes: Vulkan.
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