SÆLIG
(Old English: blessed, fortunate, prosperous, happy)880 A.D.
England.
At its core SÆLIG is a trading and management game centred around the accumulation of wealth, and the prosperity of your household. You will be in charge of managing the life and affairs of a young Anglo-Saxon in the kingdom of Wessex, a kingdom at constant war with Vikings. It is in this world that you must find a way to thrive, and make a name for your family.
SÆLIG also incorporates many role-playing and simulation features, including: relationships, buffs, skills, health, missions, needs, character based interactions, and direct character control.
There are numerous ways you can live your life, each one brings both risk and reward
- Find love, and start a family.
- Start a business, hire workers, and produce the goods that people need, as well as luxury items.
- Make your fortune by trading between towns.
- Head a gang of thieves and take what you want.
- Sabotage your competition and monopolize goods.
- Accept and carry out missions to deliver goods around the map.
- A living, breathing world, where each character is trying to survive and prosper.
- Each character has their own life from start to finish and has the potential to shape the world around them, just like you.
- Live through several generations – when you die, you can continue as your one of your children.
- Dynamic seasons and weather that affects the world around you.
- Lots of different types of buildings to purchase and upgrade.
- Fires and diseases have the potential to not only decimate your home, but also towns and villages all over the map.
- Living economy - nothing simply exists, everything is made and consumed by the population.
(Linux version coming after initial release)
Update 19.8 - Fixes and tweaks
This update took a bit longer than I wanted due to issues with the foliage system. But hopefully that is behind us now and I can push forward.
Cheers,
Stardog.
Howdy,
In this update you'll find the following -
- More info added to the automation setup screen.
- People will now need a way lower relationship with you before they start burning stuff.
- Fixed a bug that cased the farm to load incorrectly in some cases.
- Fixed some other loading issues.
- Fixed a bug where people would easily die if they got two mild illnesses in a row.
- Fixed some sowing issues with the farm.
- Fixed a crash caused by automation.
- Did a fairly large rework of AI workers and how they are assigned. The AI should be now more reliable at assigning the available workers.
- A few other tweaks here and there.
- Fixed a bug that would cause trees to not appear in certain cases.
- Changes to the health system so that over the course of longer games people don't die as quickly or as easily. It scales better.
This update took a bit longer than I wanted due to issues with the foliage system. But hopefully that is behind us now and I can push forward.
Cheers,
Stardog.
[ 2019-05-16 23:41:14 CET ] [Original Post]
Minimum Setup
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 970 or better
- Storage: 14 GB available spaceAdditional Notes: Vulkan.
Recommended Setup
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 16 GB RAM
- Graphics: GTX 1080 or better
- Storage: 14 MB available spaceAdditional Notes: Vulkan.
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