SÆLIG
(Old English: blessed, fortunate, prosperous, happy)880 A.D.
England.
At its core SÆLIG is a trading and management game centred around the accumulation of wealth, and the prosperity of your household. You will be in charge of managing the life and affairs of a young Anglo-Saxon in the kingdom of Wessex, a kingdom at constant war with Vikings. It is in this world that you must find a way to thrive, and make a name for your family.
SÆLIG also incorporates many role-playing and simulation features, including: relationships, buffs, skills, health, missions, needs, character based interactions, and direct character control.
There are numerous ways you can live your life, each one brings both risk and reward
- Find love, and start a family.
- Start a business, hire workers, and produce the goods that people need, as well as luxury items.
- Make your fortune by trading between towns.
- Head a gang of thieves and take what you want.
- Sabotage your competition and monopolize goods.
- Accept and carry out missions to deliver goods around the map.
- A living, breathing world, where each character is trying to survive and prosper.
- Each character has their own life from start to finish and has the potential to shape the world around them, just like you.
- Live through several generations – when you die, you can continue as your one of your children.
- Dynamic seasons and weather that affects the world around you.
- Lots of different types of buildings to purchase and upgrade.
- Fires and diseases have the potential to not only decimate your home, but also towns and villages all over the map.
- Living economy - nothing simply exists, everything is made and consumed by the population.
(Linux version coming after initial release)
Update 17.5 - Some new stuff
Changes
New Stuff
Hope you enjoy!
Cheers,
Stardog.
Howdy,
Update 17.5 is now ready to download.
Bug Fixes
- Fixed bug that prevented you from abandoning a wilderness building.
- Prices at markets were adjusting too quickly.
- Only male orphans were being generated on game start.
- Player will no longer instantly heal when becoming sick.
- Fixed loading bugs.
- Fixed saving bugs.
- Fixed NPC health, buff, and debuff related bugs.
Changes
- Changes to some UI panels.
- More people will now spawn in the wilderness.
- Travelling merchants and soldier camps can now leave early if they run out of gold.
New Stuff
- Soldier camps that now show up on some maps like travelling merchants, except they only buy certain goods.
- A filter has been added to the map mode.
- A mini financial log has been added that tracks recent transactions and displays wage summaries. (Click the money bag icon near your money amount)
- A new option added to change the size of the UI.
- You can now allow or deny the marriages of your children.
- You can now abandon your children.
- You can now gift buildings to people. (Right click on the NPC)
- You can now adjust the quantity of an item you are trading using newly added UI buttons.
- New Flour Mill and upgrades.
- New Trading Post and upgrades. Will only sell items if someone is assigned to that task.
Hope you enjoy!
Cheers,
Stardog.
[ 2018-08-13 06:00:56 CET ] [Original Post]
Minimum Setup
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 970 or better
- Storage: 14 GB available spaceAdditional Notes: Vulkan.
Recommended Setup
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 16 GB RAM
- Graphics: GTX 1080 or better
- Storage: 14 MB available spaceAdditional Notes: Vulkan.
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