SÆLIG
(Old English: blessed, fortunate, prosperous, happy)880 A.D.
England.
At its core SÆLIG is a trading and management game centred around the accumulation of wealth, and the prosperity of your household. You will be in charge of managing the life and affairs of a young Anglo-Saxon in the kingdom of Wessex, a kingdom at constant war with Vikings. It is in this world that you must find a way to thrive, and make a name for your family.
SÆLIG also incorporates many role-playing and simulation features, including: relationships, buffs, skills, health, missions, needs, character based interactions, and direct character control.
There are numerous ways you can live your life, each one brings both risk and reward
- Find love, and start a family.
- Start a business, hire workers, and produce the goods that people need, as well as luxury items.
- Make your fortune by trading between towns.
- Head a gang of thieves and take what you want.
- Sabotage your competition and monopolize goods.
- Accept and carry out missions to deliver goods around the map.
- A living, breathing world, where each character is trying to survive and prosper.
- Each character has their own life from start to finish and has the potential to shape the world around them, just like you.
- Live through several generations – when you die, you can continue as your one of your children.
- Dynamic seasons and weather that affects the world around you.
- Lots of different types of buildings to purchase and upgrade.
- Fires and diseases have the potential to not only decimate your home, but also towns and villages all over the map.
- Living economy - nothing simply exists, everything is made and consumed by the population.
(Linux version coming after initial release)
Update #16.5 - Gifts, firewood, carts
The plan is to have a new map or two available for update 17, so I'm working hard. :)
Cheers,
Stardog.
Hi,
A new small update has been released.
- If you have wood in your inventory you can use one of the chopping blocks around town to split it into firewood.
- You can now give people items directly from your inventory. Right click on them and select 'Give Item'. A person who is unwell and is given medicine or is hungry and is given food will be more appreciative of said item compared to someone who isn't in need.
- You can now assign your player to drive a cart by right clicking on one of your tiny or small carts that has no driver.
- Waylay fixed for good now.
- Increased the max buy and sell market prices.
- Thieves should no longer forget their working position after saving and loading.
- Unwell people should now properly display as unwell after loading games.
- Many tweaks to health system because a lot of people were getting sick and dying. This change does not help people who're already sick.
- Many small fixes that could cause odd things to happen.
- Fixed a bug that could cause thousands of people to spawn. (I think)
- Added more trees back to maps.
The plan is to have a new map or two available for update 17, so I'm working hard. :)
Cheers,
Stardog.
[ 2018-04-15 19:24:57 CET ] [Original Post]
Minimum Setup
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 970 or better
- Storage: 14 GB available spaceAdditional Notes: Vulkan.
Recommended Setup
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 16 GB RAM
- Graphics: GTX 1080 or better
- Storage: 14 MB available spaceAdditional Notes: Vulkan.
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