SÆLIG
(Old English: blessed, fortunate, prosperous, happy)880 A.D.
England.
At its core SÆLIG is a trading and management game centred around the accumulation of wealth, and the prosperity of your household. You will be in charge of managing the life and affairs of a young Anglo-Saxon in the kingdom of Wessex, a kingdom at constant war with Vikings. It is in this world that you must find a way to thrive, and make a name for your family.
SÆLIG also incorporates many role-playing and simulation features, including: relationships, buffs, skills, health, missions, needs, character based interactions, and direct character control.
There are numerous ways you can live your life, each one brings both risk and reward
- Find love, and start a family.
- Start a business, hire workers, and produce the goods that people need, as well as luxury items.
- Make your fortune by trading between towns.
- Head a gang of thieves and take what you want.
- Sabotage your competition and monopolize goods.
- Accept and carry out missions to deliver goods around the map.
- A living, breathing world, where each character is trying to survive and prosper.
- Each character has their own life from start to finish and has the potential to shape the world around them, just like you.
- Live through several generations – when you die, you can continue as your one of your children.
- Dynamic seasons and weather that affects the world around you.
- Lots of different types of buildings to purchase and upgrade.
- Fires and diseases have the potential to not only decimate your home, but also towns and villages all over the map.
- Living economy - nothing simply exists, everything is made and consumed by the population.
(Linux version coming after initial release)
Update #15 - Some new things, some changed things, and some fixed things
Fixed things
That's all for now folks.
Cheers,
Stardog.
Howdy all,
Update #15 is ready to go. Nothing huge, but we're getting there.
New things and changed things
- Added additional detail to some notifications.
- Marriage acceptance has been further enhanced to take into account more aspects of the player's life and situation.
- Starting a new game will now produce a much better balance of young and old people. No longer will you be stuck with lots of old folks.
- A few changes to the coat system, the AI should now be smarter about wearing them.
- You can now choose to purchase a building without any employees.
- You may notice an influx of new families when you load a saved game. This is the result of a few systems working better.
- Slight optimisations to saving and loading.
- More new props added.
- Testing the waters with a couple new UI designs. Still a lot of placeholder UI, and even some of the new UI is still placeholder.
Fixed things
- Fixed a bug that could result in extra items if you were working in your business when the shift ended.
- Fixed a bug that would cause characters to reset if you followed them.
- Carts should no longer be stranded for days out in the forest after a waylay.
- A lot of bug fixes for the family tree. Kids from new marriages, previous marriages, and grown up kids, they should all display properly now.
- Animal data should now load correctly, which means your dog's name will now stay the same.
- Fixes to some incorrect price data for the meat produced from small carcasses.
- A bunch of other small bug fixes.
That's all for now folks.
Cheers,
Stardog.
[ 2017-11-26 10:06:55 CET ] [Original Post]
Minimum Setup
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 970 or better
- Storage: 14 GB available spaceAdditional Notes: Vulkan.
Recommended Setup
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 16 GB RAM
- Graphics: GTX 1080 or better
- Storage: 14 MB available spaceAdditional Notes: Vulkan.
GAMEBILLET
[ 6520 ]
GAMERSGATE
[ 2504 ]
MacGamestore
[ 4798 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB