SÆLIG
(Old English: blessed, fortunate, prosperous, happy)880 A.D.
England.
At its core SÆLIG is a trading and management game centred around the accumulation of wealth, and the prosperity of your household. You will be in charge of managing the life and affairs of a young Anglo-Saxon in the kingdom of Wessex, a kingdom at constant war with Vikings. It is in this world that you must find a way to thrive, and make a name for your family.
SÆLIG also incorporates many role-playing and simulation features, including: relationships, buffs, skills, health, missions, needs, character based interactions, and direct character control.
There are numerous ways you can live your life, each one brings both risk and reward
- Find love, and start a family.
- Start a business, hire workers, and produce the goods that people need, as well as luxury items.
- Make your fortune by trading between towns.
- Head a gang of thieves and take what you want.
- Sabotage your competition and monopolize goods.
- Accept and carry out missions to deliver goods around the map.
- A living, breathing world, where each character is trying to survive and prosper.
- Each character has their own life from start to finish and has the potential to shape the world around them, just like you.
- Live through several generations – when you die, you can continue as your one of your children.
- Dynamic seasons and weather that affects the world around you.
- Lots of different types of buildings to purchase and upgrade.
- Fires and diseases have the potential to not only decimate your home, but also towns and villages all over the map.
- Living economy - nothing simply exists, everything is made and consumed by the population.
(Linux version coming after initial release)
Update #13.5 - Some things were broken, now they are not.
That's all for now folks!
See you in the next one.
Stardog.
Hello!
I only consider this a half update, so we'll call it #13.5. Also I'm calling them updates now instead of patches.
Basically I really wanted to get some bugs fixed but wanted to give you more than a simple bug fix, so I threw in some other stuff too.
- Dogs, sheep, cows, etc, should now be less noisy.
- Disposable pack doing silly things has now been fixed and it should work as designed.
- In the last update the ability to sit or sleep near fire pits was broken. Now it is not broken.
- Fixed an issue where the standard leather pack would freak out if you took it off.
- Added a timeout to breaking in and it now takes longer to do.
- I fixed a bug that would make your spouse unable to work if your main character died.
- Changed the flour mill to have a new building next to it.
- Replaced a lot of props with new props that are better.
- Added some additional misc buildings to the maps.
- Sprinkled some magical fairy dust in several places to make some small things a little bit better.
That's all for now folks!
See you in the next one.
Stardog.
[ 2017-11-06 04:26:17 CET ] [Original Post]
Minimum Setup
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 970 or better
- Storage: 14 GB available spaceAdditional Notes: Vulkan.
Recommended Setup
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 16 GB RAM
- Graphics: GTX 1080 or better
- Storage: 14 MB available spaceAdditional Notes: Vulkan.
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