SÆLIG
(Old English: blessed, fortunate, prosperous, happy)880 A.D.
England.
At its core SÆLIG is a trading and management game centred around the accumulation of wealth, and the prosperity of your household. You will be in charge of managing the life and affairs of a young Anglo-Saxon in the kingdom of Wessex, a kingdom at constant war with Vikings. It is in this world that you must find a way to thrive, and make a name for your family.
SÆLIG also incorporates many role-playing and simulation features, including: relationships, buffs, skills, health, missions, needs, character based interactions, and direct character control.
There are numerous ways you can live your life, each one brings both risk and reward
- Find love, and start a family.
- Start a business, hire workers, and produce the goods that people need, as well as luxury items.
- Make your fortune by trading between towns.
- Head a gang of thieves and take what you want.
- Sabotage your competition and monopolize goods.
- Accept and carry out missions to deliver goods around the map.
- A living, breathing world, where each character is trying to survive and prosper.
- Each character has their own life from start to finish and has the potential to shape the world around them, just like you.
- Live through several generations – when you die, you can continue as your one of your children.
- Dynamic seasons and weather that affects the world around you.
- Lots of different types of buildings to purchase and upgrade.
- Fires and diseases have the potential to not only decimate your home, but also towns and villages all over the map.
- Living economy - nothing simply exists, everything is made and consumed by the population.
(Linux version coming after initial release)
Patch #12 - A bit of this, a bit of that.
Bug Fixes
I have big plans for the next patch, so stay tuned. :)
Cheers,
Stardog.
Hello to you all,
Patch 12 is now up and running.
New & Changes
- Minor UI changes.
- Birds that fly in the sky.
- Fireflies.
- Certain foods will now make people warm.
- Punching people can damage health and as such could potentially kill people.
- Graphical tweaks - more green, less brown.
- Production events frequency tweaked and will no longer be entered into the log book.
- The player can now case buildings.
- Nomadic start is now 800 gold.
- Added a 1000 gold option for starting money.
- If you start with less than 3000 gold your title will start as the lowest of the low and you will only be able to own 2 buildings. Obtain more than 3000 gold to advanced to the next title, and then 15000 to advance to the highest.
- New starting mode - you can now start as a beggar with 12 gold and a small amount of food. This is hardcore mode.
- Immunity and health levels are now better adjusted based on day length.
- Removed a condition which means more people should now be available to hire.
- Animals at the farm now require oats for food to produce their goods.
- Barley Biscuit is now simply Biscuit and has a new recipe.
- Further recipe adjustments.
Bug Fixes
- Caravans will now return the correct amount of money.
- Fixed a bug that caused productions not to continue properly.
- Dogs will now alert guards at a greater range.
- Fixed a bug that would stop time from progressing after a long time playing.
- Fixed a bug where you could try to hire monks and guards and whatnot.
- Fixed a bug where certain people would not be hired even tho they were in the list.
- Fixed a but where a building would vanish after opting to not rebuild it.
- Special items that cannot be traded should no longer turn up as loot.
I have big plans for the next patch, so stay tuned. :)
Cheers,
Stardog.
[ 2017-10-11 07:49:53 CET ] [Original Post]
Minimum Setup
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 970 or better
- Storage: 14 GB available spaceAdditional Notes: Vulkan.
Recommended Setup
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 16 GB RAM
- Graphics: GTX 1080 or better
- Storage: 14 MB available spaceAdditional Notes: Vulkan.
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