SÆLIG
(Old English: blessed, fortunate, prosperous, happy)880 A.D.
England.
At its core SÆLIG is a trading and management game centred around the accumulation of wealth, and the prosperity of your household. You will be in charge of managing the life and affairs of a young Anglo-Saxon in the kingdom of Wessex, a kingdom at constant war with Vikings. It is in this world that you must find a way to thrive, and make a name for your family.
SÆLIG also incorporates many role-playing and simulation features, including: relationships, buffs, skills, health, missions, needs, character based interactions, and direct character control.
There are numerous ways you can live your life, each one brings both risk and reward
- Find love, and start a family.
- Start a business, hire workers, and produce the goods that people need, as well as luxury items.
- Make your fortune by trading between towns.
- Head a gang of thieves and take what you want.
- Sabotage your competition and monopolize goods.
- Accept and carry out missions to deliver goods around the map.
- A living, breathing world, where each character is trying to survive and prosper.
- Each character has their own life from start to finish and has the potential to shape the world around them, just like you.
- Live through several generations – when you die, you can continue as your one of your children.
- Dynamic seasons and weather that affects the world around you.
- Lots of different types of buildings to purchase and upgrade.
- Fires and diseases have the potential to not only decimate your home, but also towns and villages all over the map.
- Living economy - nothing simply exists, everything is made and consumed by the population.
(Linux version coming after initial release)
Patch #9.8 - More small things
Bug Fixes
Having issues?
If at any point you are unable to load a saved game, or encounter some odd behaviour, please do send me your saved game along with your system specs.
Send saves to: contact@stardoggames.com
Save game location: C:Users*username*AppDataLocalLowStardog GamesSÆLIG
What is next?
There are so many things I want to add, but here are a few you should be able to expect for the next update.
Cheers,
Stardog.
Hey folks,
Another small patch to fix up some things.
New
- When you assign people to do a job and production has started, if they are too far away they will teleport to work. They'll never be late for work again.
- Herbalist's Hut production events have been added.
Bug Fixes
- You can now burn down the alehouse again
- The alehouse would sometimes eat people when they went inside it. This would cause the town populations to vanish, and grind the game to a stop. This has been fixed.
- Fixed some bugs related to needs.
- Fixed a bug where people weren't running when they should be.
- Fixed a bug related to loading a game where you own a Thieves Den and being forced to pay wages even though I removed Thieves Den wages from the game.
Having issues?
If at any point you are unable to load a saved game, or encounter some odd behaviour, please do send me your saved game along with your system specs.
Send saves to: contact@stardoggames.com
Save game location: C:Users*username*AppDataLocalLowStardog GamesSÆLIG
What is next?
There are so many things I want to add, but here are a few you should be able to expect for the next update.
- Travellers - Families, Nobles, War Lords, Bards, etc.
- Bribes & Gifts
- Conversation overhaul
- Automation of production
- Treasure and reasons to explore
- Usual bug fixes and improvements
Cheers,
Stardog.
[ 2017-08-31 19:29:25 CET ] [Original Post]
Minimum Setup
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 970 or better
- Storage: 14 GB available spaceAdditional Notes: Vulkan.
Recommended Setup
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 16 GB RAM
- Graphics: GTX 1080 or better
- Storage: 14 MB available spaceAdditional Notes: Vulkan.
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