SÆLIG
(Old English: blessed, fortunate, prosperous, happy)880 A.D.
England.
At its core SÆLIG is a trading and management game centred around the accumulation of wealth, and the prosperity of your household. You will be in charge of managing the life and affairs of a young Anglo-Saxon in the kingdom of Wessex, a kingdom at constant war with Vikings. It is in this world that you must find a way to thrive, and make a name for your family.
SÆLIG also incorporates many role-playing and simulation features, including: relationships, buffs, skills, health, missions, needs, character based interactions, and direct character control.
There are numerous ways you can live your life, each one brings both risk and reward
- Find love, and start a family.
- Start a business, hire workers, and produce the goods that people need, as well as luxury items.
- Make your fortune by trading between towns.
- Head a gang of thieves and take what you want.
- Sabotage your competition and monopolize goods.
- Accept and carry out missions to deliver goods around the map.
- A living, breathing world, where each character is trying to survive and prosper.
- Each character has their own life from start to finish and has the potential to shape the world around them, just like you.
- Live through several generations – when you die, you can continue as your one of your children.
- Dynamic seasons and weather that affects the world around you.
- Lots of different types of buildings to purchase and upgrade.
- Fires and diseases have the potential to not only decimate your home, but also towns and villages all over the map.
- Living economy - nothing simply exists, everything is made and consumed by the population.
(Linux version coming after initial release)
Patch #8 - New stuff
Please do let me know if you encounter any issues.
Cheers,
Stardog.
Hey all,
Got a nice new patch for you to enjoy.
- Herbalist's Hut - is a house and a business. Produces medicines
- New horses
- The player can now suffer from hunger, tiredness, and cold. The player can now also benefit from buffs asociated with warmth, eating, and sleeping
- The player can now eat food by droping it into the Consume slot in their Equipment window
- The player can now suffer from illnesses, and be cured with medicine
- You can turn off hunger and energy for your player in the in-game settings menu if you do not want to deal with these. However your character will still suffer from coldness and illnesses brought on by a low immune system. But these will be easier to manage without worrying about sleep and food.
- New post-processing effects
- Slightly quicker loading and saving
- New buttons next to cart inventories that allow you to fully unload it, or instantly load it with production goods
- New fog
- Scarecrow upgrade for farms
- Double chance of people dying in fire
- Selection keys - you can now assign a selected object to numbers 1 - 9 on your keyboard. With something selected hold CTRL and then press a number to save that selection. Once set, pressing the number will recall that selection
- Reduced the slight delay when clicking buildings, carts, etc
- You can now move your own carts around by selecting them and then right clicking where you want them to go
- Certain upgrades will now stop certain production events from occuring
- Fixed bug that meant graves were not spawning correctly and thus graveyards would be empty
- Fixed bug that caused needless save game bloat
- Fixed bug that prevented the making of love when your primary house is a basic house
- Fixed various other small bugs
- Various tweaks and general improvements
- Optimisations
Please do let me know if you encounter any issues.
Cheers,
Stardog.
[ 2017-08-09 09:47:20 CET ] [Original Post]
Minimum Setup
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 970 or better
- Storage: 14 GB available spaceAdditional Notes: Vulkan.
Recommended Setup
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 16 GB RAM
- Graphics: GTX 1080 or better
- Storage: 14 MB available spaceAdditional Notes: Vulkan.
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