SÆLIG
(Old English: blessed, fortunate, prosperous, happy)880 A.D.
England.
At its core SÆLIG is a trading and management game centred around the accumulation of wealth, and the prosperity of your household. You will be in charge of managing the life and affairs of a young Anglo-Saxon in the kingdom of Wessex, a kingdom at constant war with Vikings. It is in this world that you must find a way to thrive, and make a name for your family.
SÆLIG also incorporates many role-playing and simulation features, including: relationships, buffs, skills, health, missions, needs, character based interactions, and direct character control.
There are numerous ways you can live your life, each one brings both risk and reward
- Find love, and start a family.
- Start a business, hire workers, and produce the goods that people need, as well as luxury items.
- Make your fortune by trading between towns.
- Head a gang of thieves and take what you want.
- Sabotage your competition and monopolize goods.
- Accept and carry out missions to deliver goods around the map.
- A living, breathing world, where each character is trying to survive and prosper.
- Each character has their own life from start to finish and has the potential to shape the world around them, just like you.
- Live through several generations – when you die, you can continue as your one of your children.
- Dynamic seasons and weather that affects the world around you.
- Lots of different types of buildings to purchase and upgrade.
- Fires and diseases have the potential to not only decimate your home, but also towns and villages all over the map.
- Living economy - nothing simply exists, everything is made and consumed by the population.
(Linux version coming after initial release)
Patch #3 - Small changes
As always, thanks for all the support. If this patch goes well the next one will have actual content. :D
A small patch for you kind folks.
- Immune system tweaks
- More accurate building clicking
- Double clicking potraits will work better at 3x speed
- You can now double click the worker and cart portraits in the Production panel
- Additional farm worker possibility - meaning there will be 6 total
- Fixed an issue with 4k monitors (I need me one of them) where they were unable to transfer inventory items
- I changed the spelling of 'jod' to 'job' in a production event
- I improved some access points for some buildings
- Characters should be slightly easier to click
- Have made a few changes to hopefully stop crashes when paused or alt+tabed
- Some additional data is now baked into the game when I build it, instead of being loaded when you load a scene - which means loading should be faster for you
- Disabled some extra effects and features that I doubt anyone even knew existed in an attempt to narrow down crashes some people are getting
- Fixed issue with it not raining in Ashbury
- The game will no longer resume when paused and you click on a building
- Sometimes breaking in would crash, this might now be fixed
As always, thanks for all the support. If this patch goes well the next one will have actual content. :D
[ 2017-07-06 11:55:56 CET ] [Original Post]
Minimum Setup
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 970 or better
- Storage: 14 GB available spaceAdditional Notes: Vulkan.
Recommended Setup
- OS: Tested on Steam OS
- Processor: Multi core CPUMemory: 16 GB RAM
- Graphics: GTX 1080 or better
- Storage: 14 MB available spaceAdditional Notes: Vulkan.
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