SÆLIG
(Old English: blessed, fortunate, prosperous, happy)880 A.D.
England.
At its core SÆLIG is a trading and management game centred around the accumulation of wealth, and the prosperity of your household. You will be in charge of managing the life and affairs of a young Anglo-Saxon in the kingdom of Wessex, a kingdom at constant war with Vikings. It is in this world that you must find a way to thrive, and make a name for your family.
SÆLIG also incorporates many role-playing and simulation features, including: relationships, buffs, skills, health, missions, needs, character based interactions, and direct character control.
There are numerous ways you can live your life, each one brings both risk and reward
- Find love, and start a family.
 - Start a business, hire workers, and produce the goods that people need, as well as luxury items.
 - Make your fortune by trading between towns.
 - Head a gang of thieves and take what you want.
 - Sabotage your competition and monopolize goods.
 - Accept and carry out missions to deliver goods around the map.
 
- A living, breathing world, where each character is trying to survive and prosper.
 - Each character has their own life from start to finish and has the potential to shape the world around them, just like you.
 - Live through several generations – when you die, you can continue as your one of your children.
 - Dynamic seasons and weather that affects the world around you.
 - Lots of different types of buildings to purchase and upgrade.
 - Fires and diseases have the potential to not only decimate your home, but also towns and villages all over the map.
 - Living economy - nothing simply exists, everything is made and consumed by the population.
 
(Linux version coming after initial release)
                        Patch #3 - Small changes
                        
As always, thanks for all the support. If this patch goes well the next one will have actual content. :D
                        
A small patch for you kind folks.
- Immune system tweaks
 - More accurate building clicking
 - Double clicking potraits will work better at 3x speed
 - You can now double click the worker and cart portraits in the Production panel
 - Additional farm worker possibility - meaning there will be 6 total
 - Fixed an issue with 4k monitors (I need me one of them) where they were unable to transfer inventory items
 - I changed the spelling of 'jod' to 'job' in a production event
 - I improved some access points for some buildings
 - Characters should be slightly easier to click
 - Have made a few changes to hopefully stop crashes when paused or alt+tabed
 - Some additional data is now baked into the game when I build it, instead of being loaded when you load a scene - which means loading should be faster for you
 - Disabled some extra effects and features that I doubt anyone even knew existed in an attempt to narrow down crashes some people are getting
 - Fixed issue with it not raining in Ashbury
 - The game will no longer resume when paused and you click on a building
 - Sometimes breaking in would crash, this might now be fixed
 
As always, thanks for all the support. If this patch goes well the next one will have actual content. :D
[ 2017-07-06 11:55:56 CET ] [Original Post]
                    Minimum Setup
- OS: Tested on Steam OS
 - Processor: Multi core CPUMemory: 8 GB RAM
 - Memory: 8 GB RAM
 - Graphics: GTX 970 or better
 - Storage: 14 GB available spaceAdditional Notes: Vulkan.
 
Recommended Setup
- OS: Tested on Steam OS
 - Processor: Multi core CPUMemory: 16 GB RAM
 - Graphics: GTX 1080 or better
 - Storage: 14 MB available spaceAdditional Notes: Vulkan.
 
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