Currently features multiple skills that level up as you do things increasing success chances and damage some of these skills are :
- Mining
- Blacksmithing
- Fishing
- Sword work (melee combat)

with Many More In Game and to Come Soon
A magic system is also implemented with Abilitys such as AOE, Mounts, pets/summons, Buffs and heals even the ability to transform into monsters
The game also has a hunger system so cooking and other survival skills are needed to explore the deep wilderness
Swimming,questing and basic combat is implemented with plans to upgrade to a full parkour system soon so you can climb dive and explore wherever you wish
Currently a basic quest and combat system is implemented as well as basic AI
Hi everyone just letting you know the progress of whats happening.
As i have recieved no messages on here about issues ill assume most things are fine.
Right now i am setting up dragons port back up (starter town in old version) in the center of the map (where island dips in in the pic)
This is linked by a teleporter found where the old teleport stone is on tutorial area and takes you to the beach by it (2-3 min walk).
Im in the process of adding some npcs and crafters back to it as well as adding some resorce nodes to the generator to spread them around the map until a better option comes.
Next up is the big changes coming up in the next month or two. I have just brought scripts to add new features which will help development/give more player control.
These are:
- Multi mode controller (First person,TD,3rd person)
- Better aiming so you can run one way while fireing another.
- Weapon limited skills+default attack for each
- Physics based vehicals (if you play games like halo think the warthogs etc) with multi passenger support
- World building added back (more then old fire pit used as test)
- Server split (player made/owned servers like games like ark/conan have ) with portals to change servers and cross server saves if enabled.
- Cosmetic override enabled (think WoW transmog) so when fancy looking armour out you can make your player look like civilian but be fully battle ready underneath.
Also im thinking of adding another more evil thing in which is player spread and you have to buy/create the cure in game.
If i do it will be likely from trapped chests or antient tombs.
For those that want more info go look up "Corrupted Blood incident" to get an idea of what could be done
There is also plans for random event NPCs that pop up and give a quest, item (mabey a plaugue lol) etc
Think skyrim events eg you walking then suddenly bunch of npcs offer u mead etc. or some guards are transporting someone.
On top of this im working on getting performance better and trying to add more sound to things so its not no sound except few music areas such as footsteps,monster sounds bit ambient sound etc
Im also looking into adding more skills back into the game then the defaut 3 craft types
The stuff coming soon i have the code for but waiting to impliment it to test it and give the coder time to update it as they plan on adding some extra bits.
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