Currently features multiple skills that level up as you do things increasing success chances and damage some of these skills are :
- Mining
- Blacksmithing
- Fishing
- Sword work (melee combat)

with Many More In Game and to Come Soon
A magic system is also implemented with Abilitys such as AOE, Mounts, pets/summons, Buffs and heals even the ability to transform into monsters
The game also has a hunger system so cooking and other survival skills are needed to explore the deep wilderness
Swimming,questing and basic combat is implemented with plans to upgrade to a full parkour system soon so you can climb dive and explore wherever you wish
Currently a basic quest and combat system is implemented as well as basic AI
Hi this is just a quick post on the progress the coder is looking at the code now to see the best way to switch and properly impliment steam so it will be steam account based mp rather then external database.
I will also be updating the starter town soon now i got some new templates (prebuilt buildings using existing models)
Some of these templates are based around outposts/tradeposts markets etc
so the starter town will expand more where spawn will be center then around it will be upgraded with a wall residental area possibly a bigger market zone etc
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