As if awakening from a deep sleep, you find yourself in a strange, contradictory world of ancient ruins and advanced technology. Tasked by your creator with solving a series of increasingly complex puzzles, you must decide whether to have faith, or to ask the difficult questions: Who are you? What is your purpose? And what are you going to do about it?
Features:
- Road to Gehenna included - explore a brand new narrative through four episodes that will challenge you with some of the most advanced puzzles in The Talos Principle.
- True locomotion support - teleport, instant teleport, blink teleport, classic full locomotion (with or without comfort mode). Explore the game's non-linear world, solving puzzles your way. Go with the safe built-in teleportation system or tweak and adjust the way you jump through the VR space to best suit your playing style.
- Use your hands to divert drones, manipulate laser beams and even replicate time to prove your worth - or to find a way out.
- Roomscale support - Explore the game world as if you were actually there! (But mind your real furniture)
- Overcome numerous puzzles in an immersive and stunning VR world.
- Explore a story about humanity, technology and civilization. Uncover clues, devise theories, and make up your own mind.
- Choose your own path through the game's non-linear world, solving puzzles your way.
Hey folks.
We have just released a new patch for The Talos Principle VR, with many of the changes that were made according to community feedback. The changelog is posted below.
- Improved third-person camera fallback detection.
- Change default rotation method on classic movement preset from same-as-movement to discrete
- Added step movement option for teleport type movement.
- Improved selection of tetrominoes in puzzle arranger.
- Fixed problem where hint controllers would sometimes not turn off properly.
- Fixed problem where rotation rate in classic locomotion was framerate dependent.
- Fixed other minor problems with VR movements controls.
- Now, computer terminal conversation will be randomly auto solved. The player is now free to move anywhere, but if he leaves the world or starts a new terminal, the open terminal conversation will be randomly auto-completed.
- Made elevator buttons physically pressed.
- Added controllers vibration when pressing computer terminal and elevator buttons.
- Changed computer terminal scroll sensitivity to page-up/down.
- Made changes to some VR movement control presets.
- Fixed problem with leaving QR code messages.
In case you have any issues with this build, the previous one is still available for opt-in, by doing this:
- locate the game in the Steam's "Library" panel
- right click and invoke "Properties"
- select the "Betas" tab
- choose "previousversion"
Hey folks.
We have just released a new patch for The Talos Principle VR, with many of the changes that were made according to community feedback. The changelog is posted below.
- Improved third-person camera fallback detection.
- Change default rotation method on classic movement preset from same-as-movement to discrete
- Added step movement option for teleport type movement.
- Improved selection of tetrominoes in puzzle arranger.
- Fixed problem where hint controllers would sometimes not turn off properly.
- Fixed problem where rotation rate in classic locomotion was framerate dependent.
- Fixed other minor problems with VR movements controls.
- Now, computer terminal conversation will be randomly auto solved. The player is now free to move anywhere, but if he leaves the world or starts a new terminal, the open terminal conversation will be randomly auto-completed.
- Made elevator buttons physically pressed.
- Added controllers vibration when pressing computer terminal and elevator buttons.
- Changed computer terminal scroll sensitivity to page-up/down.
- Made changes to some VR movement control presets.
- Fixed problem with leaving QR code messages.
In case you have any issues with this build, the previous one is still available for opt-in, by doing this:
- locate the game in the Steam's "Library" panel
- right click and invoke "Properties"
- select the "Betas" tab
- choose "previousversion"
Minimum Setup
- OS: Ubuntu 14.04
- Processor: Intel Core i5 - 4590 equivalentMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: AMD R9 290 or NVIDIA GTX 970
- Storage: 10 GB available spaceAdditional Notes: HTC Vive VR headset plus hand controllers. Internet connection required for product activation for the first time. After that. a persistent connection is not required to the game.
Recommended Setup
- OS: Ubuntu 14.04
- Processor: Intel Core i7-6800 equivalentMemory: 8 GB RAM
- Graphics: AMD Fury or NVIDIA GTX 1070
- Storage: 10 GB available spaceAdditional Notes: HTC Vive VR headset plus hand controllers. Internet connection required for product activation for the first time. After that. a persistent connection is not required to the game.
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