Color Jumper is an abstract, color-based puzzle platformer which focuses on fast, precise movement to navigate your surroundings. Inspired by hardcore platformers like Super Meat Boy, Downwell, VVVVVV, and many others, your goal in Color Jumper is to reach the exit. You control a block with a different color on each side. Colored platforms are only solid when in contact with the connecting color of your block. Each jump rotates your block, creating a world where each jump must be planned carefully, turning levels into a twisting high-speed parkour race to the finish.
Featuring
- Elegant and minimalistic level design
- Blisteringly fast gameplay
- Incredibly tight and responsive controls modeled after Super Meat Boy and other classics
- Over 100 levels of progressive difficulty
- Four unique and challenging boss fights
- Hard to reach collectibles which unlock additional extreme challenge levels
- Time and rotation goals for each level
- Fully integrated colorblind mode which replaces the colors with patterns for accessibility
- Dedicated speedrun mode
Color Jumper v1.03 is live
Only a few minor fixes this time around, but larger things are on the way!
New Features
- Updated the menu and game scripts to handle multiple languages, French and Russian coming soon!
Bug Fixes
- Updated level 107 to hopefully remove any weird crashes and soft locks that have to do with random level generation
- Fixed the Summit achievement so you have to beat ALL the bonus levels, not just the last one
- Fixed level select so you have to beat the final boss to get access to the bonus stages
Optimization
- Updated the player and enemy sprites to conform with platform coloring for regular and colorblind mode
[ 2017-11-11 01:13:21 CET ] [Original Post]
Color Jumper v1.03 is live
Only a few minor fixes this time around, but larger things are on the way!
New Features
- Updated the menu and game scripts to handle multiple languages, French and Russian coming soon!
Bug Fixes
- Updated level 107 to hopefully remove any weird crashes and soft locks that have to do with random level generation
- Fixed the Summit achievement so you have to beat ALL the bonus levels, not just the last one
- Fixed level select so you have to beat the final boss to get access to the bonus stages
Optimization
- Updated the player and enemy sprites to conform with platform coloring for regular and colorblind mode
[ 2017-11-11 01:13:21 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04+
- Processor: 2 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1 GB VRAM
- Storage: 350 MB available space
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