Color Jumper is an abstract, color-based puzzle platformer which focuses on fast, precise movement to navigate your surroundings. Inspired by hardcore platformers like Super Meat Boy, Downwell, VVVVVV, and many others, your goal in Color Jumper is to reach the exit. You control a block with a different color on each side. Colored platforms are only solid when in contact with the connecting color of your block. Each jump rotates your block, creating a world where each jump must be planned carefully, turning levels into a twisting high-speed parkour race to the finish.
Featuring
- Elegant and minimalistic level design
- Blisteringly fast gameplay
- Incredibly tight and responsive controls modeled after Super Meat Boy and other classics
- Over 100 levels of progressive difficulty
- Four unique and challenging boss fights
- Hard to reach collectibles which unlock additional extreme challenge levels
- Time and rotation goals for each level
- Fully integrated colorblind mode which replaces the colors with patterns for accessibility
- Dedicated speedrun mode
Color Jumper v1.02 is live
This fix hopefully squashes a few movement issues that cropped up relating to moving platforms. There are a few more extremely minor problems I want to address in the future, but these updates should help fix suddenly dying for no reason, or getting stuck inside a black tile.
New Features
- Game music position doesn't reset to the start every time you go back to the main menu
- Game music intensity doesn't reset every time you go back to the main menu
- Added Nausea achievement
Bug Fixes
- Updated the timer to only display "(PB)" text when it is your actual personal best with a gold medal, this was broken in 1.01, oops
- Changed how collectibles are destroyed since some pieces weren't getting removed properly
- Added more detailed movement handling for getting stuck inside a solid block, should fix some movement issues in The Floor is Lava level
- Added more detailed movement handling for being pushed by moving platforms; hopefully this will reduce the number of unexpected deaths
Optimization
- Changed how Unity manages the audio files; no more 0.9gb of RAM taken up by music
- Nudged version number on the main menu down so it looks more even
[ 2017-11-07 13:59:34 CET ] [Original Post]
Color Jumper v1.02 is live
This fix hopefully squashes a few movement issues that cropped up relating to moving platforms. There are a few more extremely minor problems I want to address in the future, but these updates should help fix suddenly dying for no reason, or getting stuck inside a black tile.
New Features
- Game music position doesn't reset to the start every time you go back to the main menu
- Game music intensity doesn't reset every time you go back to the main menu
- Added Nausea achievement
Bug Fixes
- Updated the timer to only display "(PB)" text when it is your actual personal best with a gold medal, this was broken in 1.01, oops
- Changed how collectibles are destroyed since some pieces weren't getting removed properly
- Added more detailed movement handling for getting stuck inside a solid block, should fix some movement issues in The Floor is Lava level
- Added more detailed movement handling for being pushed by moving platforms; hopefully this will reduce the number of unexpected deaths
Optimization
- Changed how Unity manages the audio files; no more 0.9gb of RAM taken up by music
- Nudged version number on the main menu down so it looks more even
[ 2017-11-07 13:59:34 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04+
- Processor: 2 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1 GB VRAM
- Storage: 350 MB available space
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