When a seemingly uneventful visit to your brother turns into a hotbed of conflict between humans and Clouders it will be up to you - Mary Gilbert - famous botanist and guardian of Fern Flower - to once more enter the magical world of eastern European deities, ancient beliefs and mythical lands.
Accompanied by Aitvar, a house spirit, set off to the other end of the rainbow, where a flying city floats among the clouds and where your brother is being held captive by an evil sorcerer. Save him and together renew the ancient covenant between humans and Clouders. Will cleverness and resourcefulness be enough to overcome sinister Zmeys on the sorcerer's service and prove your worth to Perun, the god of thunder? Will you be able to save the earth before it gets flooded by the ocean?

Features
- Defeat the evil sorcerer who threatens the entire Earth!
- Solve 40 puzzles hiding the history of ancient Clouders!
- Save your brother with the help of magical creatures!
- Visit the trophy room and collect cards with deities!
- Immerse yourself in enchanting flying islands in 30 locations!
Comrades!
Today wed like to introduce you to our process of making a stop-motion animation. In one of the previous updates, weve explained what stop-motion animation is and why are we using it in our game .
This is how we prepare each asset:
1. The whole process starts with the Game Designer. They prepare a documentation with all animations needed for the specific part of the game. There are several types of animations for example: idle animation, talking, specific animation for beginning or end of the conversation and custom animation.
2. Then the animator prepares everything that was requested in the specification in an animation software (we use Toon Boom Harmony for that). First comes the rough sketch, then the more detailed lineart and some colors and shadows at the end.
3. When the animation is ready, the animator exports each frame as a separate file. Our animations have usually 80 frames on average, so its a lot of files to export! Those files are put into our inhouse tool that does all the magic cropps them, sets the frames size and creates a file that manages animating all the cropped images.
4. Now its time for the Level Designer. They use the graph you see below (a kind of a state diagram) to control which animation should be used in which state (e.g., idle or end of the conversation) by referencing the files generated during step 3.
And that's all! Don't forget to add Irony Curtain to wishlist to stay updated!
https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love/
Minimum Setup
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2.0 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256 MB VRAM
- Storage: 2 GB available space
Recommended Setup
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2.5 GHzMemory: 1 GB RAM
- Graphics: 512 MB VRAM
- Storage: 2 GB available space
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