





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Greetings, Dwarven friends!
The last 10 days since launch have blazed right by, but that hasn’t slowed us down! We’ve been pouring over the feedback and bug reports, and continuing to fix the most pressing issues discovered by the community. This week’s patch brings in a sizeable list of changes and improvements, and we will be continuing to watch for any new issues that arise. We appreciate everyone taking the time to report bugs and issues to us, please keep them coming!
1.1.59 patch notes
- fixed the mini-game from crashing after hours of use
- multiple UI adjustments for quality of life
- added more tooltips and tutorial messages
- fixed more typos
- fixed multiple map markers from not going away
- worker manager popup will now come up once per game
- added more help to the rune forge, can now see max essence when enchanting
- increased the max essence for each level of the rune forge
- decreased the amount of essence gleaned from disenchanting items
- added map marker for final quest path
- moved some npcs out of the way of buildings
- map cursor will now respond to controller when game is paused
- "Cancel" on controllers will no longer invoke power hits
- upgraded books now have a visual queue
- fixed gold drop/pickup to correct number (bounty rewards especially)
- increased bounty rewards by 50%
- weapon critical chance now affects throwing axes
- fixed a bug that decreased critchance for throwing axes
- added more coal and increased some cave resources
- increased quantity of some earlier stone regions
- increased quantity of cotton resource pools
- changed market upgrade recipes to no longer require cotton
- added a keybinding for rallying companions (unbound by default)
- added a keybinding for strafing (unbound by default)
- nerfed market prices (you greedy dwarves!!!)
- map markers will continue to blink when game is paused
- many other minor fixes and balances
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