





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Greetings, Dwarven friends!
With only 3 days to go before launch, this week’s patch is a simple balance pass. We’re making last minute adjustments to a number of areas, in order to improve the overall feel of combat mechanics.
We are incredibly excited to cross this milestone to the full launch version of the game, and want to invite all of you to please keep offering your feedback, ideas, and suggestions. Launching from Early Access is not the end of development, and we will be working on a number of long term goals for the game. If you have been with us in Early Access, please consider leaving a Steam review. Positive or negative, we know that reviews are very important to customers considering the game, and appreciate all those who have taken the time to share their thoughts!
On a personal note, we hope that all of you will join us in congratulating our developer, Stephen Lucerne, who just welcomed a new addition to his family last weekend! It has certainly made life busy as he now balances development of the game alongside his bustling family life.
1.1.56 patch notes:
- capped and lowered element resistance on generated items
- implemented damage reduction on Triple strike and shield break ability
- nerfed the triple strike ability (-30% damage)
- shield bash damage now scales with constitution (armour rating as base)
- reflection ability is now 100% instead of 20%
- slightly increased mob damage in further areas
- quick throw ability now aims quicker (for longer throws)
- dexterity will now help regenerate stamina
- many other minor fixes and balances
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