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Oh man, it feels so good to have a release date. And stressful too, but nevermind that, because I have a brand new trailer to show you all! Check it out:
https://www.youtube.com/watch?v=qoP53DTpbmQ
There’s a lot of new features I want to talk about today, so let’s go!
Restaurant Customization
Here’s a look at your starting restaurant. It’s not much of a looker…and in fact it has the basic minimum needed to even call it a restaurant.
In the first game you unlocked six different restaurant styles, but had no control over the design, or even a choice to choose one of the six. I wanted to radically change that for the sequel, so I’m proud to announce that Cook, Serve, Delicious! 2!! will for the first time allow you to customize your restaurant with nearly 1,000 unlockable objects!
At the end of each day you will get a random unlock from items ranging from walls and floors to ceiling lights, wall art, window placement, booths, tables and more. You can gain more unlocks by completing optional objectives and leveling up. Customers won’t really mind what kind of design style you choose- they’re just there for the food. You can go ultra luxurious or extremely cheap- it’s totally up to you! If you’re really lucky you’ll even unlock ultra rare foods and other rare objects. Keep playing and unlock it all!
NEW Local Co-Op Mode
If you watched the trailer above…and if you haven’t, what on earth are you waiting for, go go go!...then you noticed the big reveal of the all new local two player mode.
When CSD 1 was first released it didn’t even have any multiplayer components at all- I ended up adding it as a fun experiment later in development. I was caught off guard at how popular it was with many players, and made sure it was planned at the very first day of coding CSD 2. The problem was that, with the new mechanics of the game, it was much harder to implement the same style of multiplayer that was in CSD 1. I had to go back to the drawing board and figure out the best way of having a two player mode.
What I’ve found is that having two chefs in the kitchen is so much more fun than the expediter/cook mechanics of the first, and lends itself to having two different styles of play. If your partner isn’t quite as skilled at the game as you are, they can focus on taking care of the Holding Stations and doing the simple chores and drink stations while you handle the complex orders. If your partner is equal to the task, they can jump right into the complex orders when it gets crazy. You basically adapt to whatever situation you find yourself in, and it’s a blast.
One complaint that a few people had was the requirement for having a gamepad for local multi, so I added a new mouse and keyboard option for two players- one handles the mouse, the other the keyboard, no gamepad required! And of course you have the option of doing mouse/keyboard and gamepad, or two gamepads, whatever you like.
And best of all, aside from the tutorials, you can play the entire game in co-op mode. Player two can drop in and out between days and your progress continues. Feel free to play it however you want! And thanks to the adaptive difficulty, the game doesn’t change at all when switching between co-op and single player- if you find that you can get more perfect orders done as a duo, the game will scale up and make it a much more challenging day.
Developer Q&A
I’m going to be taking questions over on the Steam forums for the game, so feel free to ask me anything at all!
http://steamcommunity.com/app/386620/discussions/
I know some of you have been following all the updates since I’ve started them a year or so ago, and now that the game is nearly final I’ve added more gameplay features and removed others. I’ll be going more in depth on those features in the forums sometime before launch.
I sincerely hope that this game delivers on all of your expectations. I have spent a great deal of the money I made with CSD 1 into this game, and I hope it shows. I just wanted to make the best game ever. ːcsdsmileː
Let the countdown begin!
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