




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello everyone,
Today is a special day for Goblinz, as the studio is already celebrating its 5th anniversary!
For the past 5 years, we have been developing and publishing games we believe in. It's been quite an adventure, but this is just the beginning!
For the occasion, we have surprises for you including new games announcement and big sales on all our games!
Hi everyone,
Goblinz Studio is releasing a new game with developer TeaForTwo.
Snowtopia is a ski resort tycoon in which you build your ideal ski resort.
Keep skiers smiling with fresh pistes and fine facilities. Ski, build and chill in the wintry world of Snowtopia where everyone is welcome!
https://www.youtube.com/watch?v=hvNzqfBlyAY&feature=youtu.be&ab_channel=GoblinzStudio
For two years now, the Snowtopia community has been accompanying us on Discord as well as on different social networks. Thank you for all your feedback since the first version of the game in December 2018, and on all the updates. Your enthusiasm helps us a great bunch! The early access will allow us to be even closer to the players, who will have more than ever a decisive role in the development of our game.
https://store.steampowered.com/app/1124260/Snowtopia_Ski_Resort_Tycoon/
Cheers,
TeaForTwo & Goblinz Studio
Goblinz Studio is releasing a new game with developer MonteBearo. We think you could like this new game!
Banners of Ruin is a team-based card battler set in a kingdom of anthropomorphic animal characters and its launching TODAY!
If you don't know Banners of Ruin, check out this trailer:
[previewyoutube=f7WHJ-ZmN4g;full]
Alec and Callum, the two main creators of Banners of Ruin have been very hard at work to deliver this excellent version of the game. There is still a lot of work to bring more content, balancing and cards hency why we're going into Early Access!
Thank you to all the community who helped us during beta and everyone who worked on the game.
The team at Goblinz hope you will like this new addition to our lineup. We really love it and hope you will too. If you do, help us by sharing the game with all your friends!
Cheers,
MonteBearo (developers) & Goblinz Studio (publisher)
https://store.steampowered.com/app/1075740/Banners_of_Ruin/
Ladies and gentlemen, fans of simulation and strategy games, it is time for:
Don't forget to follow us to be notified of releases :)
Explore, build and harvest in As Far As The Eye. Create a mobile village and travel with your tribe toward the center of the world.
https://store.steampowered.com/app/1119700/As_Far_As_The_Eye/
Manage your own ski resort, create lifts and slopes to satisfy your skiers need in Snowtopia.
https://store.steampowered.com/app/1124260/Snowtopia_Ski_Resort_Tycoon
Build your deck and manage your mental health to face the worst phobias in Neurodeck.
https://store.steampowered.com/app/1253860
And we are very proud to announce the new game published by our studio: Banners Of Ruin. A roguelike card game with turn-based fights and breathtaking graphics. How not to fall in love?
https://store.steampowered.com/app/1075740/Banners_of_Ruin
You're an orc chieftain in need of loot?
You're a dark magus suffering from boredom?
Don't panic!
Join now the Dungeons Company,
and all your worst nightmares will come true!
Check out the official trailer for the Early Access release of Legend of Keepers!
https://www.youtube.com/watch?v=SKtsBUEN7I4
Wishlist to get the notification for release!
https://store.steampowered.com/app/978520/Legend_of_Keepers_Career_of_a_Dungeon_Master/
FYI People who have the supporters edition will automatically have the supporters pack, a special edition of Legend of Keepers, on launch.
After a lot of public alpha and beta releases, we're glad to push this new version to the world next week. We've gathered a great international team to help us showcasing our baby, but we need you to spread the word as well.
Is it good to be bad? Tell your friends!
Cheers,
Bastien, Carla, Chris, Fanny, Johann, Lonard, Kilian, Mathieu, Nicolas, Yannick, and all the people who worked hard on the game for a few years now!
Hi everyone! Goblinz Studio and Seenapsis are proud to announce that:
Goblinz Studio is publishing As Far As The Eye, a game developed by Unexpected.
https://store.steampowered.com/app/1119700/As_Far_As_The_Eye/
Goblinz Studio is proud to announce you that were getting bigger and specialize in turn-based strategy games. Its not anymore a pattern but a brand :)
Dont forget to follow our developer steam page if you wanna be the first to know about our news.
Here is our awesome upcoming games! Only Strategy & simulation games
https://store.steampowered.com/app/978520/Legend_of_Keepers
https://store.steampowered.com/app/1127610/Iris_and_the_Giant_Deckbuilding_card_game/?curator_clanid=33025551
https://store.steampowered.com/app/1124260/Snowtopia_Ski_Resort_Tycoon/?curator_clanid=33025551
https://store.steampowered.com/app/856990/A_Long_Way_Down/
And theres more:
-Sigma Theory full release arrives on Steam for November, with a Story mode!
https://store.steampowered.com/app/716640/Sigma_Theory_Global_Cold_War/?curator_clanid=33025551
-Legend of Keepers will have a one-hour-prologue, available on Steam exactly the 26th of September. If you dont want to miss it, you can wishlist it ;) (isnt it our best slogan?)
https://store.steampowered.com/app/1151080/Legend_of_Keepers_Prologue/?curator_clanid=33025551
We are super grateful for your hype, feedbacks and advise. If our game becomes a hit itll be thanks to you!
Goblinz team
Hello A.I.s!
Revolution has been bursting around the globe for several months, but the Arena runned by Jeff is still handling some illegal robots fights!
Come to try this asynchronous PvP mode and climb the leaderboard!
See you in the ring!
We talked about a little surprise in the Update 1.2 patch notes and here it is:
The small scavenging robots from the Technothieves Guild, called Piatobots, are invading Earth!
Find them during your missions to put your hands on their stolen goods! But youd better be fast: theyll try to run away from you to save their precious findings!
Have fun and good luck!
After taking in count many of our players feedback, were glad to provide you all with this update containing many QoL improvements. The main improvement is a rework of the rooms transition: No more black screen fade each time you move with your robots! Also, we were not satisfied with the current economy in the game, so weve decided to tweak the costs of several elements to avoid players from stacking Rez too quickly without having anything to sink their Rez into. For example, crafting items was not expensive enough, so it has been tuned up. In addition, reforge cost has been tweaked down to make it cheaper than crafting a new item. Repairing cost was not satisfying as well, so weve decided to make it scale with robots level. You will find a list of all of the changes in details below. In addition, there is a little surprise we've decided to keep secret in the patch notes... We will reveal it in a few days ;) Thank you all for your support and have fun!
Robothorium is not dead already, we want to make new updates. But we figured it was time to take a look back and see what's been going on during the production, learn from it, and move forward!
First, a note about how Im doing this post-mortem. Im a Marketer who arrived in the team a few weeks ago and gathered the feedback of everyone working on it. They sent me by DM to make it a bit more anonymized and less influenced by other people experience. I also added feedback from my own point of view, as someone arriving in the latests months of a project.
Who worked on it
After all the feedback and reports gathered since the release last week, we're happy to do our first update. We've listened to your concerns about several balancing issues and have fixed as many major bugs as we could in the last few days. Thank you all for the support! Have a nice uprising!
Robothorium, our cyberpunk dungeon crawler with turn-based fights, is now complete and ready to get out of Early Access.
https://www.youtube.com/watch?v=zepugcb30F0&t=2s
Two years ago, we have started the development of Robothorium. We had no idea where it would lead us.
6 months after starting the development, weve decided to change the art direction. And it was a great decision!
Weve released the game on June 7th 2018 in Early Access, and it wasnt that easy!
After 8 months of Early Access, tons of updates, the support of our great community on our Discord and the great work of our partner for the Chinese market, Whisper Interactive, we are more than happy about the development of Robothorium and we are ready to let it fly on its own.
https://store.steampowered.com/app/657090/Robothorium_Scifi_Dungeon_Crawler/
Thank you all for your commitment, we are glad to have you in our community!!!
The Goblinz Team
We are proud to release our 1.0 update for the official final release of the game!
This has been a long journey and we want to thank all the players who have been supporting us since the beginning of Early Access!
A new robot is finally coming to the revolution-party: the G.U.A.R.D.!
Have a nice uprising!
Today, Goblinz Studio has released S.A.I.A.'s Awakening: A Robothorium Visual Novel for free on Steam. It is a prequel of the cyberpunk dungeon crawler Robothorium.
Discover how the civil war began and explore Robothorium's universe through the eyes of a new character: Agent 22.
Will you carry out your mission or defy the established authority?
https://youtu.be/kPyjdOrwG9s
https://store.steampowered.com/app/962390/SAIAs_awaknening_a_Robothorium_visual_novel/
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About Robothorium:
Goblinz Studio is proud to announce that Robothorium will get out of Early Access on 31th January and will be available on Steam and Nintendo Switch.
Robothorium is a cyberpunk dungeon crawler with turn-based fights, where all your choices will have a direct impact on your revolution against Humankind. Deep Strategy, Talents, Crafting, Party Based management and much more to enjoy in this roguelite!
Take a look on our Steam page:
http://store.steampowered.com/app/657090/Robothorium/
Were back from celebrating Christmas and New Years Eve, and were more motivated than ever! Here is a small patch to fix a few bugs remaining, including some that could prevent some players to start a game correctly or still leading to fights hanging. The release is getting closer and were eager to announce you the date when everything is ready. There are still some content to be added before then, so stay tuned! Happy new year to everyone!
Players will now have access to the last factions missions for CyberRights and BioThorium! New achievements have also been implemented and the game is now fully translated in 8 different languages! Have fun!
You can now receive trading cards by playing Robothorium
Have fun in our games!
Hello everyone,
Robothorium is near to be finished and it will be released early next year on Steam and consoles.
We are really happy to announce that a part of our team is already working on the concept of a new game: Legend of Keepers.
Players will now have access to the last factions missions for Humanobots and Supremachine! Also, Arena can now be accessed in Rebellion difficulty as well! Finally, this update comes with major improvements for controller support and bugs fixing. Have fun!
Welcome aboard AIs,
Its time for our 13th Open development issue about Robothorium. Our weekly rendez-vous where you can see what we are working on, future updates and pretty much everything we have in mind.
Subscribehere if you want to receive our news by mail
Today we want to announce you that we are working on a special surprise and the last missions for the CyberRights and BioThorium factions. You will soon be able to discover the outcome of their stories with epic boss fights.
What will emerge from your uprising?
Its all up to you, dear A.I.s!
Welcome aboard AIs,
Its time for our 12th Open development issue about Robothorium. Our weekly rendez-vous where you can see what we are working on, future updates and pretty much everything we have in mind.
Subscribehere if you want to receive our news by mail
Today we want to announce you that we are working on the last mission for the Humanobot faction and Supremachine. You will soon be able to discover the outcome of their stories with epic boss fights.
What will emerge from your uprising?
Its all up to you, dear A.I.s!
Its time for a big update including elements and events in exploration, and above all the Metabot! Also, players will now be able to fully play with a gamepad! If you still find some ergonomics issues or missing controller actions, feel free to tell us on Steam forums or on our Discord. We have also greatly optimized the Hangar, Black Market and Workshop views so players can have a better and smoother experience in these scenes. Enjoy!
Welcome aboard AIs,
Its time for our 10th Open development issue about Robothorium. Our weekly rendez-vous where you can see what we are working on, future updates and pretty much everything we have in mind.
Subscribe here if you want to receive our news by mail
Welcome aboard AIs,
It’s time for our 9th Open development issue about Robothorium. Our weekly rendez-vous where you can see what we are working on, future updates and pretty much everything we have in mind.
Subscribehere if you want to receive our news by mail
Many major updates are on their way!!!
During this summer, we have implemented tons of new features (Cf Roadmap), but it’s nothing compared to what will arrive really soon!
In this update, players have now access to the second Humanobots and Supremachine factions missions! We also had to do some adjustments, balancing and fixes after the implementation of the S.O.N.G. and decided to do the same for the Z.E.R.K.E.R. In addition, the update provides a change on how Bonuses and Penalties are affecting fighters' attributes, some QoL improvements and a lot of bugs fixing. Have fun!
You’ve asked for it... you’ve waited for it... Here it is! The Workshop now has a button to recycle all Common and Rare items in one click! Please take note that it might need some optimization on our side. It currently takes several seconds to recycle all. If you had a decent “stock” of items, it might take more time before seeing the result. So please be patient, the game didn’t crashed ;) The update comes with a lot more quality of life improvements and bug fixes! Enjoy!
Welcome aboard AIs, It’s time for our 7th Open development issue about Robothorium. Our weekly rendez-vous where you can see what we are working on, future updates and pretty much everything we have in mind. Subscribe here if you want to receive our news by mail
Here comes the new update with the big surprise we’ve promised last week: The S.O.N.G. unit is now available! Become the master of Overload with this new drumming robot coming from Senegal!
Welcome aboard AIs,
It’s time for our 6th Open development issue about Robothorium. Our weekly rendez-vous where you can see what we are working on, future updates and pretty much everything we have in mind.
Subscribe here if you want to receive our news by mail
The S.O.N.G. is a really tanky robot and its whole gameplay is based on the Overload:
He can increase and decrease the Overload of his team mates or his enemies and has powerful supporting skills based on his Overload bar.
We're back from Gamescom with an update containing many bug fixes and QoL improvements! Expect another update to be pushed live on September 3rd with a short patch notes, but containing a huge surprise!
Today, we are going to be quick. Here is the latest gameplay walkthrough of Robothorium made by the studio. Enjoy Subscribe here if you want to receive our news by Email. https://www.youtube.com/watch?v=MruEKV4PZpM
Can you tell me about your coding job at Goblinz Studio?
I mainly take care of sprites integration and views creation (HUD, game scenes UI, icons, tooltips, skill tree, etc.), sounds and musics, some animations, text files management for content addition (UI, descriptions, dialogs, localization double check) and level and items creation.
I’m also creating functionalities or features needed for the development of the game in general, for UI and UI ergonomy. And of course, a lot of debugging and improvement of what has already been done. The more we do, the more we have to polish and the more we are nitpicky about details. But this is important and it helps a lot regarding gameplay experience… and it satisfies our inner perfectionist.
On which project are you working? What did you do before?
I’m currently working on Robothorium with Goblinz Studio’s team, a turn-based RPG with rogue like aspects in a sci-fi universe. It’s the first time I’m taking part in the creation of a project. Before that, I joined Goblinz Studio on Dungeon Rushers’ project, which was already fairly developed, a bit more than 6 months before it reached Early Access.
=> Dungeon Rushers Steam Page
How did you start coding? Languages you’re using to code? Why them? Any advices for those who want to get started?
I started by myself thanks to tutorials on the web to get prepared to get back to studies in a new field, with the aim to do a professional retraining. I started learning web coding (html, css), then I switched to C++. I finally couldn’t get back to studies because I didn’t find any work-study contract in time and I had the chance to find Goblinz Studio at the right time. I’ve been able to learn everything on the field to finally be enrolled in the team and I’m now coding in C#, the language used for Unity.
Having a quite uncommon path, I can’t give any other advice than to follow lessons and tutorials on the web to get familiar to all this. One must be ready to call oneself into question and to develop one’s logic and analysis abilities. I think that being eager for knowledge is highly appreciated, that it needs a lot of motivation and that one shouldn’t be disheartened when discovering the huge universe that programmation can be.
Can you tell us a bit about Unity? How is it to work on this engine? Why this one more than another?
The tools you’re using that you like?
Unity is a free editor which is often used by indie studios for its easy to use aspect, its internal tools and its structure which helps with creating 2D things pretty quickly, as long as you have graphic assets. It’s practical, ergonomic and versatile.
Aside from Unity, I’m using Visual Studio to code, NotePad++ for the data files and Sourcetree to work remotely (project stored on a cloud). We are using the Google Drive tools a lot for Game Design and Level Design documentation, todo lists, graphic assets, sounds, musics and spreadsheets for text files or communication and marketing. To communicate between us, we are using Slack for the text part and Discord to work on a voice chat. I find this more convivial to code and it sometimes helps to fix tough bugs and to help each other. And this is way faster than a keyboard to talk to each other.
And the recurring question: what is you favourite game? Or the one you’ve passed the most time on?
It’s always a tough question which is difficult to give an answer to. There are a lot of iconic games or that are worth to play, that had a particular place in our gamer’s life or that made us play for a huge amount of time. I’ve played a lot to games like Pokémon, Final fantasy, Age of Empires/Mythology, Warcraft 3, Diablo and Borderlands, but I’d say that The Witcher 3 is the RPG that impressed me the most and that I’ve really enjoyed finishing it completely.
On another hand, I played for almost 3 years to the MMO Star Wars: The Old Republic, to finally get disappointed and bored because of the lack of interest from the devs for the PvP community. I’ve also played for more than a year to the MOBA Paragon during its open beta phase, before the studio decided to stop the project to focus on Fortnite, *hum* “due to lack of resources”...
Back from holidays! We have been absent and silent for the last two weeks because the team deserved some vacations after all the hard work they have accomplished before and after the Early Access launch, but we are now back on track with our motivation at its best with this new update! We know that you were waiting for the hardcore difficulty to be available, and this day has arrived! Enjoy!
Hey everyone,
Welcome to our 16th devlog article about our tun-based RPG, Robothorium.
We’ll go on vacations for 2 weeks but before we have released a new Sarah story line mission and Tiers 3 and 4 talents are now all implemented and available for players.
You can read the full patch right here
If you want to be the first one informed about Robothorium’s future updates, community events, etc., you can subscribe to our open development newsletter
And if you want to chat with us about robots, sharing your best team, give feedback and find new players, you can join our ! Discord server
Short patch notes, but there are a lot more to come in two weeks! Hardcore players we're looking at you!
This update is focused on fixing the remaining fight hanging bugs that could still occur in specific situations. If you still encounter any, please tell us on Steam forums or on Discord so we can permanently eradicate this bug. Many fixes have been made, as well as QoL improvements in the Workshop and for Overload modifications in fights. In addition, we have implemented or fixed the remaining tiers 1 and 2 talents that were missing/not working as intended, so we can focus on implementing ALL the remaining tiers 3 and 4 talents for ALL robots to make them available for players asap.
Hey everyone,
Welcome to our 15th devlog article about our upcoming tactical RPG, Robothorium.
This week, we will focus on tiers 3 and 4 talents in the skill tree. You will soon have access to powerful upgrades for your uprising!
We've made several fixes to reduce even more the possibility of fights hanging randomly, as well as fixing several minor bugs here and there. In addition, an new secondary mission is now available.
We are aware that some players want to play teams which need time to be set up to finally reach a very powerful spike after turn 3 or 4. However, robots were taking too much damage and could die before they could do anything. To solve this, we’ve increased the base Resistance on each class of robot to give them more tankiness early in the game. With the increase of Resistance on items from the previous update, you can now reach a good amount of damage reduction earlier for your fragile robots. We’ve also increased the base Critic on each class of robots to help players to build teams around this attribute earlier. In return, Resistance per level and Critic per level have been turned down to 0. We wanted Overload to be a very important mechanic to manage in fight. We’ve reduced enemies' Structure and Shield, but increased their Resistance in return. Slow teams can now take their time to set up their combo to unleash it when enemies are overloaded since Overload sets the Resistance to 0. To make it more relevant, we’ve increased the amount of Overload generated by enemies' spells. If you want to play a team built to quickly kill enemies, you can still do it. With this update, if you want to play a team built to reach a powerful spike a little bit later in the fight, you should be able to do it too. Overall, enemies have been slightly nerfed to make the early stages of the game a little easier. We’ve adjusted Psyborgs to prevent them from being killing machines who can oneshot your robots and prevent players to answer back.
Patch notes: 0.7.6.0 After all the feedback about game balance and difficulty curve we've received from you since last thursday, here are the major changes to missions and enemies level scaling you've all waited for, as promised. A lot of bugs have been fixed as well, but we are still actively working on the game stability, performance and the blocking bugs in fights if there are still any. 0.7.6
Patch Notes: 0.7.0.0 The version between 0.7.0 and 0.7.5 contains only minor bugfixes we grouped them here
Hey everyone,
Welcome to our 14th devlog article about our upcoming tactical RPG, Robothorium.
But first, I want to tell you (or remind you) that Robothorium will reach Early Access on Steam on 7th June:
https://youtu.be/dLsnacKvRms
Now let’s talk about another robot that you will play during your uprising: The L.A.D.Y
If you want more or want to participate to our open beta, come join us on Discord
For those who don’t already know about our game Robothorium, I invite you to read our
articles right here
Hey everyone,
Welcome to our 14th devlog article about our upcoming tactical RPG, Robothorium. Today we focus on some enemies that you will encounter during your uprising.
If you want more or want to participate to our open beta, come join us on Discord
For those who don’t already know about our game Robothorium, I invite you to read our articles right here
We are proud to announce that Robothorium will reach Early Access on Steam on 7th June!!!
And here is the announcement trailer:
https://www.youtube.com/watch?v=dLsnacKvRms&feature=youtu.be
FOR THE GLORY OF ROBOTS!!!
Hey everyone,
Welcome to our 13th devlog article about our upcoming tactical RPG, Robothorium. Today we focus on some enemies that you will encounter during your uprising.
If you want more or want to participate to our open beta, come join us on Discord
For those who don’t already know about our game Robothorium, I invite you to read our articles right here
Hey everyone,
Robothroium's Open Beta weekend has started!!!
Come here to have access to the Open Beta
or join our Discord
You can now have access to the 4 first prologues of the main plot.
Hey everyone,
Welcome to our 9th devlog article about our upcoming tactical RPG, Robothorium. Today we focus on one special Elite enemy: The CyberGoliath
If you want more or want to participate to our open beta, come join us on Discordhttps://discord.gg/9ektDXE.
For those who don’t already know about our game Robothorium, I invite you to read our articles right here.
Hey everyone,
Welcome to our 8th devlog article about our upcoming tactical RPG, Robothorium. Today we focus on some enemies that you will encounter during your uprising.
You want more or want to participate to our open beta, come join us on Discord
For those who don’t already know about our game Robothorium, I invite you to read our articles right here
Most of the enemy that you will encounter have 3 evolutions, getting stronger and more dangerous each time you go further in your uprising.
Hey everyone,
Welcome to our 7th devlog article about our upcoming tactical RPG, Robothorium, and today we talk about another faction: The CyberRights
you want more or want to participate to our open beta, come join us on Discord
For those who don’t already know about our game Robothorium, I invite you to read our articles right here
Hey everyone,
Welcome to our 6th devlog article about our upcoming tactical RPG, Robothorium. Today we will talk about another robot: The R.E.P.A.I.R.
If you want more or want to participate to our open beta, come join us on Discord
For those who don’t already know about our game Robothorium, I invite you to read our articles [url=http://store.steampowered.com/app/657090/Robothorium_Tactical_Revolution/
Hey everyone,
Welcome to our 5th devlog article about our upcoming tactical RPG, Robothorium, and today we talk about another faction: The BioThorium
you want more or want to participate to our open beta, come join us on Discord
For those who don’t already know about our game Robothorium, I invite you to read our articles right here
Hi everyone, Welcome to our 4th devlog article about our upcoming tactical RPG, Robothorium! We will post here all of our future progression about the game, and if you want more or want to participate to our open beta, come join us on Discord: https://discordapp.com/invite/9ektDXE Today, we are going to focus on one of the robots that you will be able to play during your revolution against humankind:
Hi everyone, the new pre order version of Robothoirum is up!
The GoblinZ studio team is proud to present you the progress we've made on Robothorium during the last months.
You can pre-order Robothorium and have access to the new Beta version right here
And don't forget to come on our Discord if you want to have access to our special giveaway, open beta weekends and devlogs: Dicsord
Hey everyone,
Welcome to our third devlog article about our upcoming tactical RPG, Robothorium!
We will post here all of our future progression about the game, and if you want more or want to participate to our open beta, come join us on Discord
For those who don’t already know about our game Robothorium, I invite you to read our presentation article there
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Today, we are going to focus on one faction, but not just any faction: the Supremachine.
First, what is a faction and what role does it have in Robothorium ?
During your uprising you are going to create bonds with other groups that are taking action in the world of Robothorium. Some will be pacifist, others aggressive, but they all have one specific role and creed in this uprising.
Depending on your choices and actions, you will boost your reputation with one group instead of another. Then it will influence the storyline, the type of your next missions and the inspectable elements generated in levels.
So watch out, every choice matters!
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Now let’s talk about the Supremachine’s creed: “The robots or nothing”.
The Supremachine is today perceived as a group of elite fighters, dreaming about one thing: making robots a respected species and free to act.
Halt, the leader:
Halt is the robot leader of the Supremachine faction, he is entirely devoted to their survival and well-being at any cost.
Considering the use of violence as a necessity for their emancipation, he does not hesitate to execute his opponents if the situation requires it. Unyielding and uncompromising, he leads his faction with an iron fist.
Lenny, the beautiful beast :
Lenny is a huge robot, but is a little clumsy and dumb. Used in the military and specialized in explosives, he is able to explode an entire city from miles away.
One day of demonstration, a neutron bomb exploded near him and roasted some of his circuits, making him heavy-handed and weak-minded. If his behavior became infantile and puerile but his explosive skills did not suffer.
If Halt took him under his wing after this incident, he is still traumatized by humans and can not stand the screams: high pitched sound waves make him panic.
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That’s all for now. We will be back soon to share with you our progression on Robothorium.
Please share any questions, feedback or thoughts in the comments, we really love to hear from you.
The Goblinz Team
Hey everyone,
Welcome to our devlog article about our upcoming tactical RPG, Robothorium!
We will post here all of our future progression about the game, and if you want more or want to participate to our open beta, come join us on Discord
For those who don’t already know about our game Robothorium, I invite you to read our presentation article there
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Today, we are going to focus on one of the robots that you will be able to play during your revolution against humankind:
The W.A.R.: Wireless Artificial Replicant
Background:
Shortly after the Great War of Turkey in 2028, the Russians developed a new versatile and autonomous robot able to adapt to any environment. Cheap, fast, resistant and accurate, the W.A.R. unit proves to be particularly effective in many war situations.
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Skills:
Simple attack: Fires a regular shot with both weapons.
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Energetic Zeal: Provides a damage boost to a selected ally line.
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Galvanization: Provides a critical damage boost to a selected ally line.
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Electric Shock: Launches a bolt of electricity to the opponent to deal damage and apply Short circuit.
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Protons shot: Shots a powerful protons salvo that will bounce on two additional opponents.
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Intimidation burst: Fires in burst to all the opponents with a chance to apply Weak point.
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Suppressive Fire: The W.A.R. reveals his ultimate chest cannon to launch missiles that rain down on an opponent.
“I love the smell of napalm in the morning”
This versatile robot is a war machine, capable of tanking, inflicting heavy damage and boosting his allies. A great unit, set on its 4 feet, armed with 2 visible cannons and a last one hidden into his chest. It is definitely a must have for your team.
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That’s all for now. We will be back soon to share with you our progression on Robothorium.
Please share any questions, feedback or thoughts in the comments, we really love to hear from you.
The Goblinz Team
We will have a booth in hall 10.1 (B024a) with a demo + goodies for Robothorium.
Let's see you there!
ALPHA ACCESS HERE
We are happy to open alpha access!
The access is limited to 100 players for the moment, in order to control the community size during the first steps of development and improve the communication.
We will open more slots in the future, thank you for your understanding.
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