
THE SEAS HAVE RISEN
A cataclysmic event has forced humanity to build undersea environments to survive. Now 500 years have passed and we are in decline. Pirates, raiders, androids and worse things scour what is left of these habitats looking to survive. Find cover and attack enemies but be careful because every move is critical if you want to keep your team alive.GAME FEATURES
- Turn based, tactical control of a squad of mercenary pirates
- Procedurally generated undersea habitats to explore
- Tons of weapons, armor and items to find
- Many character skills to unlock based on stats and chosen class
- Recruit unique characters to your team
- Perma-Death!
- Mission based gameplay
- 15+ different enemy types, each with unique AI and attack patterns
- Beautiful pixel art environments where everything is destructible
ABOUT THE GAME
Strongly influenced by games such as X-Com (originals and reboots), Fallout 1 & 2, Shadowrun and Wasteland 2, this tactical roguelike RPG stands on its own as a worthy game for fans of those series.
This is our last build before GDC and we wanted to get as much in as possible for people we might show it to this week. And we certainly got a lot into this one.
For starters, we have new interior facility layouts that are closed in and more complex. We also separated the facility into rooms and added doors into the picture. To open a door, just position a character next to it and click on it. Opening a door doesn’t use an action. Enemies will also open doors if they are pursuing you!
Read more on our latest DevLog:
https://hofstudios.itch.io/doe/devlog/27693/build-40-level-layouts-doors-and-dialog
Minimum Setup
- OS: Ubuntu 12.04+ or newer. 64 bit support only
- Processor: x86-64-compatible 1.4GHz or faster processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Modern 3D graphics card with at least 256MB of addressable memory
- Storage: 600 MB available spaceAdditional Notes: 64 bit only
[ 6537 ]
[ 2899 ]
[ 4866 ]