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New patch (in the experimental branch)! People have been asking for boats, so I've added them! I've also added hovercrafts, these can be used as an all-terrain vehicle.
Hovercrafts can HOVER, hold JUMP to hover. Use this to get up hills!
Hovercrafts can BOOST, hold SPRINT to boost.
I've also changed the stance for players/bandits holding weapons. If a weapon is loaded and a mob has a target (or is alerted) then they will draw their weapon. If they don't, or they are reloading then it is held at their side.
This patch is in the experimental branch as it adds a new software library and I want to make sure that there are no stability issues first. There is also only one spawn for a hovercraft and that is to steal it from a Sea Bandit Base (in a post 1.0.19 map!). You can buy boats and hovercrafts with 400k credits.
Above: The legal spawn point for Hovercrafts, in a Sea Bandit Base
VERSION: 1.0.25 - 18/12/2017
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- [Feature] - BOATS! Added a Boat that can be driven!
- [Feature] - HOVERCRAFTS! Added a Hovercraft vehicle that can also be driven! This also has a Boost and a Jump mechanic, so you can hover your way out of water onto land and climb some of the terrain in a hills area.
- Hold JUMP to jump in a hovercraft
- Hold SPRINT to boost
- Hovercrafts have a boost bar
- Hovercrafts will draw the two players inside of them! If you are holding a weapon it will show you wielding the item
- Hovercrafts SPAWN at sea bandit bases (assuming your map was created in 1.0.19 or later)! They appear in the section up the stairs.
- [Feature] - When a player, a bandit or an NPC is brandishing a loaded weapon they will hold it straight forward. When you/they are reloading, or they have no target, it is held at their side.
- [Feature] - Added a sprint bar
- [Misc] - Construction items can no longer be used while in a vehicle
- [Misc] - Default "go down" button for helicopters is now the crouch key (instead of the meta key)
- [Bugfix?] - "Async Geometery Upload" is now disabled by default as it is suspected that its causing stability issues on some machines
- [Modding] - Added getSprintKeyDown() and getCrouchKeyDown() methods for PlayerEntity
- [Bugfix] - Fixed water physics not applying rotations to buoyancy points, meaning that physics got weird for vehicles in water
- [Bugfix] - Fix for vehicles launching across the map in multiplayer
- [Bugfix] - Converting captured Bandit Bases to bases no longer costs an arm and a leg
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