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New patch! Main changes are crumbling blocks when destroyed, and bandit bases being moved the LotPack system. Minor bugfixes and a speculative fix for elevator fragging. https://www.youtube.com/watch?v=oIkPeMj3jfo EDIT: Increased particle limit for high end machines. Entity particle limit is now: clamp (drawDistance*3/4, 200, 400) EDIT2: command to spawn a burning barrel is actually /give "Grey Burning Barrel" VERSION: 1.0.19 - 19/10/17 ================ - [Feature] - Blocks crumble when destroyed. Blowing them up sends pieces flying everywhere! - [Misc] - Bandit Bases have a chance to repair when leveling up (or when it would level up if not capped at level 5). This only effects maps generated in 1.0.19 onwards! - [Modding] - Moved bandit bases, ruins and faction bases to the LotPack system. See lots/packs/vanilla.txt. This means that you can add new bases as lot pack items. You can specify a lot as: FACTION_BASE to spawn as an AI Faction base RUIN to spawn as a ruin MOBBASE_VACANT to spawn as a bandit base in any vacant lot, rural or urban MOBBASE_RURAL to spawn as a bandit base in only rural lots MOBBASE_URBAN to spawn as a bandit base in only the city MOBBASE_HILLS to spawn as a bandit base in the hills MOBBASE_SEA to spawn as a bandit base in the sea MOBBASE_BIG to spawn as the big 2x3 bandit base in the city You will have to add a barrel to the base yourself before you save it with /lot export (/give "Grey Burning Barrel") - [Modding] - You can now specify a YOFFSET parameter for lots in the lot zones section. This is for when a lot needs to spawn up or down a bit. This means you can also make lot pack items with basements, though the value calculation will be off - [Misc] - Cities generated with the BiggerCities mod will have more building spawns based on the radius of the city. (So a 2x radius city will have 2x more Helifields, etc) - [Bugfix] - Fixed artefacts with drawing distant grass, railings and fences (usually blue or red blotches around them) - [Bugfix] - Sea bandit bases no longer dig square holes underneath them on spawn - [Misc] - When you use an elevator or otherwise teleport you'll be immune to gravity for 1.0 seconds. This should help prevent elevator death shenanigans. - [Misc] - While you are logging into a server you'll be immune to gravity clientside (helps prevent teleport into lava on login) - [Misc] - If you are taking more than 20 seconds to log into a MP server the client will jump to the next connection stage. So if its at "downloading chunks" for at least 20 seconds it'll jump to "rendering chunks". If its at "rendering chunks" for 20 seconds it'll take you into the game. - [Misc] - Increased particle limit for high end machines. Entity particle limit is now: clamp (drawDistance*3/4, 200, 400)
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