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Decreased overall dodging chance to improve the games feel. Modified the RNG locks for the mini-game to make it fairer. Adjusted map 6 making it slightly harder to smooth progression, and stop the difficulty spike between map 6 and 7. Added a demo with one stage that doesn't exist from within the game. (waiting on approval from Valve/steam) Adjusted the rocks idle animation to look better. Included PWR rating on character stats to provide the player with more info. Made boost phases effect font larger. Added UI effect icon to show the crit boosts both positive and negative from the boost phase
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