Apologies
Firstly, we'd like to start off by apologising for not posting any news, or updates, about Tracks and Turrets for the past couple of weeks. Just to let you know we haven't forgotten about you! We're very sorry that it's been quiet from our side, but can reassure you that we've been very busy, behind the scenes, with updating TNT and are working towards a large game update.
We've been busily working towards a very large update for the game to improve the overall look, and style, of the game environments. We've also had to migrate our existing game code, and assets, to a refined server repository, which has caused a long delay in development and a lot of headaches. Nevertheless, we're back on the case with TNT and can show you a little insight into some of the new levels that we'll be bringing you in the next couple of weeks.
Environment Updates
We're working hard towards the development of 4 new game levels. These will replace the existing multiplayer levels and should provide a much-needed graphical improvement to the game as a whole.
For some 'initial' screenshots, see below:
Single Player Campaign
It's become quite evident that the lack of a Single Player Campaign mode has resulted in many of you not playing the game and not jumping into the multiplayer games. Therefore, whilst the level designers are busy getting the new multiplayer levels ready, our coder will be dedicating himself to getting all the mechanics required for the implementation of the Single Player campaign mode. Our designer is working on the campaign mode to ensure the game has plenty of challenges, and enjoyable experiences for everyone that plays.
Thanks for your patience and keep an eye out for all the latest updates coming your way soon :).
The FingerPunch Team.....
[ 2015-11-30 19:52:30 CET ] [ Original post ]