Gangs of Space is an indie Rogue Shmup MMO developed with love by Grouroux and Erhune.

Since 2012, we've been working on a sophisticated recipe that produces a unique gameplay:
• Take a handful of projectiles, another of vicious enemies and a few ripe bosses
• Add a good amount of ships, abilities and equipment
• Sprinkle with a light dose of randomness for a pleasant change
• Mix strongly with a good amount of teamwork and conquest until your preparation becomes epic
Your game is ready to serve!



Since 2012, we've been working on a sophisticated recipe that produces a unique gameplay:
• Take a handful of projectiles, another of vicious enemies and a few ripe bosses
• Add a good amount of ships, abilities and equipment
• Sprinkle with a light dose of randomness for a pleasant change
• Mix strongly with a good amount of teamwork and conquest until your preparation becomes epic
Your game is ready to serve!


Update v0.31.4 - Patch Notes
[u]Saturday, August 19, 2017[/u]
Overall quality for rare drops has been increased in T6 systems.[/*] [/list]
All the latest patch notes are readable in this thread .
Version 0.31.4
[u]Saturday, August 19, 2017[/u]
BALANCE
- Credit rewards for conquest have been significantly increased for all Tiers.[/*]
- We are now giving Credit rewards when unlocking new ships, of the build cost of the ship. This will ensure you can always immediatly build a ship you just unlocked.
[list] - For example, unlocking the [u]Gemeter SX[/u] will give you 1,000 Credits, and unlocking the [u]Gemeter DX[/u] will give you 10,000 Credits.[/*]
-
NOTE: These rewards will be applied retroactively to already unlocked ships.[/*]
BUG FIXES
- Fixed a serious bug where Credits were not given when purchasing Packs. This affected very few customers, and we are in the process of fixing their accounts and contacting them individually.[/*]
- Items are no longer destructible after 10s, but properly after 30s.[/*]
- Disabled the foreword from the developers on first launch, which seemed to cause blocking issues to some players.[/*]
- Removed the ability to bind keys [u]Hide all interfaces[/u] and [u]Hide interfaces partially[/u], which caused issues when bound to left click for example.[/*]
- Fixed the LinkSys abilities being properly removed from their target when the emitting Astrolax dies.[/*]
- Fixed the computation of remaining SP on the sector description and sector tooltip. The number displayed was only approximately correct, now it should be exact.[/*]
- (Hopefully) fixed the issue of the navigation UI getting cluttered with Conquered systems.[/*]
- Fixed a typo in the description of [u]RaimBlock[/u].[/*]
All the latest patch notes are readable in this thread .
[ 2017-08-19 16:27:13 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 14.04 or SteamOS
- Processor: Dual core 1.5 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Pixel Shader 3.0 compatibleNetwork: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Ping < 500ms to Europe
Recommended Setup
- OS: Ubuntu 16.04 or SteamOS
- Processor: Quad core 2.5 GhzMemory: 4 GB RAM
- Graphics: Pixel Shader 3.0 compatibleNetwork: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Ping < 300ms to Europe
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