Explore the avian world of Eagle Island with Quill and one of his loyal owls, Koji. Discover lush forests, treacherous caverns and uncover the ruins of long lost civilizations. Finally, confront the gargantuan deity, Armaura, in a desperate attempt to rescue Ichiro from her clutches.
With its falconry-based gameplay within uniquely generated worlds, Eagle Island is set to a beautifully modernized pixel art aesthetic and provides a breath of fresh air to the platforming genre.
Taking inspiration from the roguelike and metroidvania genres, players of Eagle Island can enjoy either short runs or a longer story based experience.
Eagle Island was supported by 1,291 backers on Kickstarter.
With its falconry-based gameplay within uniquely generated worlds, Eagle Island is set to a beautifully modernized pixel art aesthetic and provides a breath of fresh air to the platforming genre.
Taking inspiration from the roguelike and metroidvania genres, players of Eagle Island can enjoy either short runs or a longer story based experience.
- Fully procedurally generated levels
- 80 different perk abilities to mix up the gameplay each run
- Magical feathers transform your bird into elemental forms
- 9 beautiful environments to explore
Eagle Island was supported by 1,291 backers on Kickstarter.
Patch 2.0.3.3
Thanks to all the players who provided early feedback on Discord. A quick patch with a few QoL features and some fixes :)
Features
- Speedrun timer now continues to run on the menu and map
- Speedrun timer now shows an individual level timer
Changes
- The combo-crystal puzzle in Ice Slide Glide has been redesigned to stop players misinterpreting the solution.
- A manaroc block has been added to the challenge at the end of Thrust Jump Jeopardy to help players find the solution.
- In Hardcore difficulty, blocks which contained hearts on easier difficulties now appears as solid empty blocks instead of breakable blocks. This was misleading players into thinking secrets were nearby.
- Off-screen seeds in Sploding Seeds now have an arrow indicator
- Minor tweaks to a few levels
- Ice Shard Missiles on Ancient Armaments now despawn if you enter a room and one is near Fia.
- Sound effects no longer play on repeat when stationary on the Twist map screen.
- The clinking cog sound effect of falling platforms is no long audible when in other rooms.
Bug Fixes
- Fixed: It was not possible to gain a gold medal on Ribbilick Ruins. The coin requirement has been lowered.
- Fixed: The game soft-locks when health reaches zero in lava, when trapped beneath a platform.
- Fixed: The game could occaisional crash on first load due to an issue creating the config.ini file.
- Fixed: Spamming different feather selection when flying through a room exit could cause Kusako to teleport backwards in Flying Solo.
- Fixed: Kusako could clip inside the terrain when taking damage in Flying Solo.
- Fixed: Manaroc Twist Shards could be bounced around by explosions, causing them to land in inaccessible areas.
- Fixed: Sometimes new paths appeared offset after beating a level and returning to the map screen.
[ 2021-06-01 20:18:01 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 18.04 (64 Bit)
- Processor: 1.7 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 4000
- Storage: 1 GB available space
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