Time for another update! This one features a lot of changes under the hood but a few more visible things too. Versions of it have been tested in PREVIEW for a while, but here's the rundown:
Unlock changes
(Almost) all convoys and classes now have two different ways to unlock them. One linked to your choices at the end of the game and one linked to objectives you can complete during play, such as defeating an optional boss or uncovering the secrets of a location.
I hope that this helps those of you that struggled with the somewhat esoteric unlock conditions that were in place so far. Let me know how it goes!
Stealker tweaks
Stalker was a bit too weak compared to the other classes so a number of tweaks were done to improve his power a bit. One thing is that a First Strike theme was added to his starting deck and level up cards. First Strike plays well with Stealth and Marking, two of his other themes, so it felt really appropriate.
Also some of the basic Marking cards (Mark Target & Volatile Mark) were improved. Mark Target now draws you a leader card when you play it. And Volatile Mark makes the target suffer Blackout before it is Marked.
New Convoy: The Raiders
A bit of new stuff has been added too! A brand new convoy centered around Stealth and the bandits. It should play well with the Stalker. However the downside of the Raiders is that they start out as Slavers and are unable to earn any Altruism during your playthrough.
Controller support
In preparation for the upcoming console release I've added controller support to the game. You can now play it on your couch, leaning back. This brings some accessibility options with it, such as the ability to control the size of tooltip elements to make reading easier, even if you're leaned back. This also adds a more extensive hotkey suite to the game, so check that out if you want to speed up your play a bit.
Please let me know if you experience any trouble with this!
Other Changes
There's a host of other, smaller tweaks, as always. Take a look at the changelog for a rundown:
Changelog
Controller compatible
Updated the interface to be fully compatible with controllers
Support for keyboard input on PC also included
Changed unlocks
Almost all unlockable classes and convoys now have two ways to unlock them
Either a quest-based condition that requires you to do something during a run
Or an ending-based condition that requires a specific class or convoy and final option
All unlock hints have been changed to be clearer and more direct
Added a new convoy: The Raiders. Stealth-based bandits
Balancing
Stalker starting deck and level up cards adjusted: More focus on First Strike
Corsair gained Stealth, increased Life to 6 (was 5)
Burning Brand cost reduced to 2 (was 3)
Mark Target and Volatile Mark have been improved by drawing a leader card and blacking out the target respectively
AI now properly evaluates obstacles that suffered blackout
Added new Quartz modifier: Blessed followers don't take a wound but lose their blessing first
Interface
While click-targeting, hitting the end turn button no longer ends the turn
Added feedback when dismantling an item from the popup
Displaying the intrinsic perk of convoys in the cargo stats screen now
Added hint in the conflict prep screen if you have an empty convoy deck
Bugfix
Explorers free row perk fixed
Zealot no longer destroys itself
Smoke Screeen only buffs followers
oe glyph in french added to the font
Pregnancy and Cannibal events cleaned up
Ruined settlement now makes you lose Altruism on threaten
Wrecker no longer trickers at the end of EACH turn
Janwar Silverback now properly counts followers, not units
Selecting a deck while click-targeting no longer throws a no-save error
Events that deal leader damage no longer heal you up if you're very low on hp
Cards and powers queued on dead targets no longer execute
Added push/pull tooltips to some cards
Automarker no longer marks itself
Pulling a wounded or dead unit back via Gravewalking and getting it blessed no longer kills it after combat
No cards after closing the game during combat setup for Wanderers fixed
Loading progress more robust
Restarting a custom game now keeps the mutators intact
Fixed issues with some event loss numbers not being correct
Fixed display of wounds during combat sometimes being off
Fog of War card no longer triggers on obstacles
And that's it!
Take care and stay safe!
- Martin
[ 2020-06-30 15:28:26 CET ] [ Original post ]