Let's talk about where Helium Rain is going !
It's been three weeks since the game came out, and we're now to the point where most game-breaking issues are solved - we know some bugs are still there, but it's no longer an urgent situation. We've looked at every suggestion on the forums, discussed what was more important, and we can now share a roadmap for future updates !
Modular stations
Our first update will be a player-suggested one : modular stations.
We're working on a second station update, after the big graphical changes two weeks ago. Now we want to add a new station-building option : instead of creating separate stations, companies will have the option to build station hubs, a shipyard-size stations that acts as a large docking pad and support station. This station will feature a unique perk :
stations can be built on it, in a branching structure, removing the need for ships to transport resources between factories.
Along with this huge feature, we'll rework the pricing model of stations, allow companies to scrap them just like ships, and add a few more UI elements.
Updated economy
The next item will be less visible, but will change the game a lot. We're aware the economy right now is very rigid, with little pricing variation and a number of issues with how companies react to resources. While the changes there are not fully decided, the overall plan is to
make the economy much more liberal.
Along with economy change, we'll try to add much more information in the menus to make the game less obscure.
Fuel management
This one was planned before we launched. We still plan on adding a
fuel usage model, which would reward careful piloting, make engine upgrades more useful, and generally improve the immersion.
The fuel update will come with an updated orbital map, new engines, possibly a new ship !
Story and contracts
These updates will be quite large, and as a result, the story has lost some priority. We haven't heard anyone asking about it, so we don't feel like the story is very important for players. It will come after the large features that we feel the game really need.
Skirmish mode
Last but not least : another player suggestion, the
skirmish mode, will come to Helium Rain. It will be separate from your regular game save, will offer tools to configure a battle and start fighting right away, without endangering your precious ships !
Keep telling us your ideas
This is a rough outline - we'll keep updating you with how the planning changes. The general idea is that we want the core game to be perfect before we start adding elements that don't impact the everyday experience.
While we may not reply to everything on the forums, rest assured that we do read everything. We're focused on improving the game and keep doing Early Access right.
Thank you for your feedback, and keep telling us what you'd like us to do next !
[ 2017-09-11 06:11:28 CET ] [ Original post ]