
Age of Fear 3: The Legend is a refreshingly fun strategy title that marries a tabletop wargame with elements of RPG. The game features a huge variety of units, a novel hex-free battle system, morale and flexible multiplayer.

FEATURE LIST
- Two long scenarios - play as a beautiful dryad or a drunken dwarf lord in story driven campaigns!
- Hex-free battle system - units are no longer constrained to artificial grids. Unit's size matters too.
- Steam Workshop integration - create your own world and share with the community!
- Easy to Play but Hard to Master - Age of Fear is very easy to pick up but with deep and emergent strategy.
- Low hardware requirements - the game will even work on that old laptop of yours.
- Permanent death - all characters that fall in a battle will stay dead - unless an evil Necromancer raises them as Zombies!
- Diverse enemy roster - game features 160+ unique units with over 250 different spells and skills.
- AI behaviour is modelled on a neural network system and influence maps. Age of Fear has probably one of the most advanced strategic AI's ever created!
- Items and artifacts - there are over 100 unique items in Age of Fear, which are randomly distributed. Items not only give bonuses, but also unlock powerful skills and spells.
UPDATE RELEASED (v5.0.2)!!
Take care and have happy X-Mas!
Les
HAPPY X-MAS!! In this patch there are quite several changes and improvements:
- new: special locations - we have added a few special locations to both campaigns. Those are shared between campaigns (with minor differences) and will further enrich story and introduce some lore:
Fountain of Happiness (destroyed/rebuilt)
More will follow! Some locations are timed, i.e. will activate only once during day.
- World Map has been back-ported to AOF2. The locations are grayscale, but we are working on that:
- new: Entangling Attack - for Ents and Saprolling, attacked enemy won’t be able to move till the next turn. Every attack (failed or succeed) triggers this ability, thus forest faction has a perfect blocker now.
- new: Click on items will display item’s detailed description, where temporary attributes are listed.
- new: Before evolving unit, player is shown detailed upgrade result:
- new: Bribe skill for Dwarves - similar to Balvar, your dwarf hero will be able to add enemy units to army. Few funny conversations added too after bribing :-)
- update: certain races won’t get certain permanent wounds that would not make sense, e.g. blinded skeletons, crippled slime.
- update: logging library was slowing down game engine and has been updated.
- balance: captured (controlled, bribed, enslaved, etc.) units will retain their upgrade level and will get back 25% of experience from all other attributes. This gives about half total experience from captured units and allows player to select which upgrades to apply. It hopefully won’t break balance.
- balance: golems have now lowered resistance to non-physical attacks. They are still very tanky vs normal melee, but fireballs/lightnings/magic will connect much better.
- balance: Cave Mushroom and Mana Shard are not counted towards potions limit.
- balance: Infravision gives +1 Attack in Darkness.
- balance: Hellbat has 2 hp, fire resistance and Segmented Move.
- bugfix: various fixes for handling mouse clicks, click boxes, sensitivity, etc. Jeez, the variety of mouse-like devices is surprisingly huge!
- bugfix: temporary removing units could duplicate items they were carrying (only with using items on all units enabled in Experimental options).
- bugfix: Dryad can wear Phasing Cape and Crystal Armour.
- bugfix: AI handles chill touch spell correctly.
- other: dwarves campaign voiceover is being done. You can check sample here:
http://age-of-fear.net/downloads/dwarvescampaign-voiceover-spec.wav
- other: will all the changes being done and other improvements, I am thinking of pushing price up a bit for AOF series. It will help us to deliver better quality graphics and voiceovers. It’s not definite yet - just giving you heads up.
Take care and have happy X-Mas!
Les
[ 2017-11-21 14:33:21 CET ] [Original Post]
Minimum Setup
- OS: All distributions
- Processor: 1 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL capable
- Storage: 5 GB available space
Recommended Setup
- Processor: 2 GHzMemory: 2 GB RAM
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