Main features:
- A large galaxy with hundreds of planets and moons to explore.
- Real-time, semi-Newtonian gameplay reminiscent of the Escape Velocity games.
- Many different ships to buy and pilot, and many ways to customize each of them.
- Multiple factions, each with unique ship designs and personalities.
- Open-source, meaning ultimate freedom of modding.
A few things to keep in mind:
- This game is a hobby project, not an indie development project. There is no final plan, no time frame for the "finished game".
- The dev team does not accept monetary donations, only direct contributions to the game itself.
- The game engine is written in C. Missions are written in Lua.
- No, there is no multiplayer, and there probably won't be. Unless you add it!
As to be expected, some minor issues have already been found and addressed in the few days after the 0.13.0 release. Weve gotten enough to deem it worth doing a point release, and thus 0.13.1 is born. Main fixes are related to some issues with volume, including volume resetting on load. Additionally, some OpenGL errors, weapon munitions on the minimap not appearing, and point defence firing when stealthed have also been fixed, among others. It is recommended you update to the new version when possible.
Changes since 0.13.1
Fixed audio volume being reset on load every time
[/*]Fixed player escorts trying to respond to distress signals against the player
[/*]Fixed several missions using nonexistent audio.soundPlay function
[/*]Fixed black cats gift
[/*]Fixed weapons not being scaled logarithmically on the radar
[/*]Point defence will no longer fire when stealthed
[/*]Explicitly set [c]gl_PointSize[/c] in the points shader
[/*]Spelling and grammar fixes
[/*]Translation updates
[/*]
Minimum Setup
- OS: Anything reasonably up to date
- Processor: Any 64-bit processorMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 3.1 or later compatible video card
- Storage: 500 MB available space
Recommended Setup
- OS: Anything reasonably up to date
- Processor: Any 64-bit processorMemory: 2 GB RAM
- Graphics: OpenGL 4.0 or later compatible video card
- Storage: 500 MB available space
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