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Build your team, equip your ship and explore the universe!

Bringing back the nostalgia, excitement and wonder of classic RPG's, Stellar Tactics will thrill you with a compelling narrative, deep strategic squad-based ground combat and rewarding open world space exploration. To survive, you will need to build your team's skills and equip your party and ships with the best weapons, armor and equipment you can find. With 10,000 sectors, tens of thousands of solar systems and millions of planets to discover, you can spend countless hours exploring, fighting, trading and building a party of seasoned veterans that can dominate the challenges of deep space.
NOTE: This game is in Early Access - there may be bugs and the game does not yet contain all features planned for release.
Main features:
  • Build a team of space mercenaries and explore a vast open-world universe
  • Classless character progression system with hundreds of perks
  • Engaging narrative based on thousands of years of lore, intrigue and faction warfare
  • Accept dynamically generated missions, follow the main story or explore - the choice is yours
  • Discover ancient civilizations, abandoned stations, cave systems, anomalies and the ruins of hundreds of years of unrelenting warfare
  • Tactical, turn based team combat - take advantage of cover and use your action points wisely to ensure victory
  • "Azimuth", a synergistic combat system, presents new challenges for strategic players
  • Action based space combat utilizes energy management and unique skills and perks
  • 40 ships to choose from. Each can be customized and specialized as cargo, mining, exploration or combat vessels
  • Devices allow the player to fit a total of 12 unique effects both beneficial and combat specific across their team members
  • Tons of gear, most of which can be upgraded with Nano-Tech and component parts to customize your team and ship further
  • Trade commodities across the universe, discovering the best trade routes in a dynamic economy
  • Mine for minerals in space and on planets and sell them to the highest bidder
  • Scan systems to reveal new exploration opportunities or sell the data for profit
Stellar Tactics
Maverick GamesDeveloper
Maverick GamesPublisher
2016-09-22Release
🎹🖱️ Keyboard + Mouse
Mostly Positive (1447 reviews)
VR Support
Public Linux Depots:
  • LINUX DEPOT [5.77 G]
Available DLCs:
  • Stellar Tactics - Supporter Pack
Not Tagged as Available on Linux (Steam)
Linux Not in OS List
Mission EXP, QoL and Fixes

I\'ve added EXP from missions. Many of you have commented that crew members level slowly. Indeed, that was the case. Now, with this update, you will also receive experience from missions. I think, with this change, players will feel a better sense of advancement through the game, especially if they focus on the main story. That is not to say that cruising around taking faction missions, incursions and speaking with NPC\'s is not rewarding, because, it is!

ADDED - All missions now reward level experience when completed. Story missions reward more experience than NPC missions. This change is not retroactive.

Mission types include:

All main story missions - prologue through the end of Chapter 3 generate level experience for each mission completed.

Additionally, these mission types also generate experience:

  • NPC missions found by speaking with NPCs.

    [/*]
  • Faction agent missions found by speaking with faction agents.

    [/*]
  • Selling ships to Arkus.

    [/*]
  • Completing incursion missions assigned by System Control.

    [/*]

When POOLED EXPERIENCE is turned ON in the options->gameplay menu:

  • All crew members in your crew displayed in the left list of the CREW MANAGER, even crew members that are NOT assigned to your ground crew or assigned to ship stations gain this experience.

    [/*]

When POOLED EXPERIENCE is turned OFF in the options->gameplay menu:

  • Mission EXP rewards are rewarded to ALL crew members assigned to your GROUND CREW.

    [/*]
  • Incursion missions are an exception. Incursion mission EXP rewards are only applied to crew members assigned to ship stations.

    [/*]
  • Of course, you could just assign your ground crew to space stations, or not. It\'s up to you.

    [/*]

Skill experience was not changed and is gained through actions you take, like combat, salvaging, hacking etc.

Experience from combat was not changed and combat still generates level experience like it always has.

UPDATED - When not in combat, highlighting is now a toggle (TAB or whatever key it is bound to).

UPDATED - Crew weapons are automatically reloaded at the end of combat - just in case you forget.

UPDATED - I hear you, you wanted mining to be \"faster\". Increased overall ore yield significantly when mining asteroids and wrecks. This will vary based on your perk selections and mining and weaponry skill level. Enjoy.

UPDATED - Save names adjusted so time played is not added to the save name input field. Instead, a new column displays this information. Time played display format updated from Hr:10 Min:10 Sec:10 to 10h 10m 10s (etc.). The time played format change only affects saves going forward. Older saves will display the old format in the new save list column and the selected save info area on the right of the load/save screen.

UPDATED - Increased incursion completion credit rewards.

UPDATED - Incursion ships spawned (attack/mission) have a new red reticle icon added so they stand out making them easier to identify.

FIXED - Canceling contracts in the Trade-Net now immediately displays refund values to total credits.

FIXED - When refining cargo from the SHIP \\[K] screen, cargo volume values are updated immediately by the refinery as ore is being processed. Items in the cargo list are not updated as this causes a major performance issue every time the refinery processes ore. You can close the refinery while it is processing and refresh the sort buttons (all ore, ore, refined) to refresh the cargo list.

FIXED - Ore refinery button state now correctly displays START REFINERY or STOP REFINERY when opened and closed based on the state of the refinery.

FIXED - A bug with the sell widget when selling/buying large numbers of items.

FIXED - A bug when selling ore or refined ore to vendors - a potential exploit.

FIXED - Broken trigger for FTL travel tutorial when first entering FTL space.

FIXED - When reviewing a crew member from the crew manager, returning to the crew manager would un-pause the game.

FIXED - Numerous minor fixes for UI jank.

FIXED - Numerous fixes for areas where foreign languages were not fitting in various UI fields.

FIXED - Ship turrets now display the word ENERGY instead of POWER to match rollover info from vendors or on the ship screen.

FIXED - Is was possible to use SHIFT-DRAG and SHIFT CLICK from inventory to stash and lose items if your stash was full. You are now warned that your stash is full and cannot move items from inventory.

FIXED - Faction spam to log after destroying ships.

FIXED - A potential bug when scanning ships.

Other things that are coming soon:

Adjustments to mining drone recall.

QoL adjustments to crafting.

Marking items in cargo similar to how shared inventory and stash marking works.

[ 2026-01-12 17:02:20 CET ] [Original Post]
⭐ SPOTLIGHT DEAL ⭐
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