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0.077 This week was all about tuning combat, stability and general fixes. Combat scales nicely now and is a challenge at the default difficulty. Scaling kicks in when your team is on average level 5 and continues to ramp up in difficulty. I'll be adjusting this more as time goes by. Here are the notes: FIXED: Resolved a rare team member movement lockup. FIXED: Movement breadcrumb was disappearing while in combat - specifically when attacking occasionally with melee weapons. FIXED: When loading a save game while not at the main menu, load times are faster. FIXED: Enemies with rocket launchers now correctly switch to secondary weapons in all cases FIXED: In some cases enemies could not be attacked if in close proximity to walls and other objects with melee and ranged weapons. FIXED: Left clicking the reload icon when out of combat now reloads the selected team members active weapon, not the entire team. Right clicking the icon reloads all weapons for your entire team. FIXED: When an enemy or team member dies of poison or bleeding and ends their turn, the next combatant no longer skips their turn. ADDED: Added ambient audio to all facility mission locations. ADJUSTED: Micro-Warp space travel is now faster. ADJUSTED: Adjust damage scaling up a bit more at higher levels. ADJUSTED: Enemy melee damage scaled up. ADJUSTED: Shield mitigation scaled down. ADJUSTED: Phage vomit attack is a bit more dangerous. ADJUSTED: Several combat animations adjusted to improve the pace of combat. OPTIMIZED: Optimized the movement breadcrumb path display. OPTIMIZED: Enemy AI target scanning is now staggered across frames. OPTIMIZED: AI Ship processing queue optimized. KNOWN ISSUE: In some cases when scrolling around in the scene, the camera is a little jerky. I'm looking into this problem. IMPORTANT: The next time you load a saved game and change areas, the game will clear unused save data. Depending on how long you have been playing the game, it could take from less than 1 second up to a minute or two before the data cleanup is completed. This takes place right after the loading bar fills and before the area you are transitioning to is displayed. A message will be displayed on the screen while this is taking place. This is a one-time cleanup for each save game. After the same game is cleaned, you should create a new save game and go from there. 1) Loot packs will no longer persist after you change areas - if you are in a mission area, and you leave, loot will be removed. 2) Loot packs in any areas you have previously visited will be removed. 3) If packs are on the ground and you save a game, when you reload, those loot packs will still be there, until you leave the area. 4) Chests and lockers, if not looted, can be looted by returning to the area. If you leave items in a looted locker, they won't be there when you come back. As always, if you find any bugs or issues, please post then in the bug forums. Thanks again for supporting Stellar Tactics!
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