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Sorry about not posting patch notes for yesterday, most was just trying to optimize code and find memory leaks causing FPS drops. Anyhow this patch will hopefully cover all current issues. -Adv damage calculation fix had a + instead of a * for the fire arrow mult. -Ninja finally getting a buff(sorry needed to see how it compared to other classes wasnt trying to ignore anyone, as i said several time in chat he will be fixed). Consider this a test of a fix. -Ninja will now buff firearrow to increase its stacks by hit projectile count and also for each level it will decrease the delay between the firearrow DOT ticks. -Serverhost fix based on all the information i gathered the FPS drop might be due to just the sheer amount of packets the host has to send and calculate per second. The realtime mouse cursor movement seems to be the largest factor so im decrease its sync by about half. Once again if this doesnt fix the issue ill revert back but it will make other cursors movement slightly choppy and in the future i could fix this by handling movement like pet movement. -General performance tweaks - I started using the same calculation that speeds up class projectiles on the heros with some success at decrease the amount of hero projectiles on the screen. Also i have removed the Blue XP objects from the monsters and am now just directly calculating the xp. -Fixed merchant Xp not saving... Oops... -Fixed some surfaces last night that wernt being cleared when they needed to be.
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