The final update is now here ! The game is now ready to leave the Early Access !
It focuses on a "boss" mecha, the limited ammo, the lost logbooks and many optimizations/fixes.
There have been also a lot of adjustments in order to give you the smoother gameplay experience as possible.
The boss mecha
This mecha is different from the others. It is harder to destroy, it is stronger, and it uses special capacities.
If you beat it, you will not be able to hack it, but you will be well rewarded.
Limited ammo
Starting from this update, standard ammunition will become an important part of the game. As it will become limited, engaging combat will not be as straightforward as before.
Ammo can be either crafted or found inside lost chests.
Lost logbooks
Did you know what happened on this planet before your arrival? How can there be uncontrolled mechas? Why was this planet abandoned by humans?
Now is the time to get some answers. Previous humans left logbooks behind, explaining many details about their missions and how things evolved.

The game is now complete, and we will handle it to keep it stable, but there is no major update to expect anymore.
Here is the full log file for this update:
New features
- lost logbooks
- boss mecha
- new mecha idle animations
- saving option when interacting with ionizer
- lost loot chest filled with blaster ammo
- pressing F2 removes UI elements
Updated features
- blaster ammo is now limited
- ending cinematic music is now fading out
- more trees in ice biome
- cannot use ship ionizer anymore
- ship uses more energy
- special ammo effects improved
- can aim and stay hidden in bushes
- no walk speed change when hidden in bushes
- mechas are more aggressive
- mechas are more accurate when aiming player
- no more enemies generated near station docks
- difficulty adjustments
- crafting recipe adjustments
- can save when interacting with a ionizer
- hacked mecha stops combat if player is too far away
- player evolution needs fewer chips
- mecha warehouse needs fewer crystals to be unlocked
- windmills give one chip
- improved distant mecha behavior
- can change item quantity when dropping or moving item 10 by 10
- middle popup background image
Fixes
- optimizing textures in memory
- grass not generated on some chunks after navigating with the ship
- smooth music transition between islands
- ingame menu not closed while in main menu
- Spike special attack having an effect on distant attacks
- gamepad saving panel selection issue under certain conditions
- "hold" text not synchronized with language
- optimized AA algorithm. It is now a FXAA post effect
- issue preventing foot prints to be displayed correctly
- gamepad issue with text on some ship indications
- mecha animation timing issue when stun animation is over
- no step sound for a few seconds after loading
- biome theme music not played
- taking an item from the station chest with full inventory could make the item disappear
- unlocking last crafting item displayed the first one as unlocked
- take crystal do not remove crystal icon on map
- issue with ship sound when used remotely to extract boxes
- ship piece always at the center of the research area
- take crystal with full inventory makes the crystal disappear
- oil placement shown by the drone even if already taken
- no enemy around after loading
- improved scorpion distance attack aiming
- changing view distance direct effect
- corner map island not displayed
- greenhouse plant icon on minimap
- mecha never giving up combat issue
- damage value issue with enemy missiles
- station hole in a wall of the hangar room
- laser attack double hit
- right click input performed while in ingame pause
- cleaned some player animations
Thank you to everyone who supported the game during the Early Access and for your useful feedback. We really hope you will have fun with this last major update of Sky Break !
[ 2016-10-21 16:06:46 CET ] [ Original post ]