The v4.4 update is now available. It focuses on a new mecha, the final cinematic, translations and many optimizations/fixes.
The new mecha
A new mecha is now available: the deer mecha. As always, it has two variants: a head attack and a charging attack from the distance. It can only be found in the ice island.
Final cinematic, translations and more
Finally the game has an ending cinematic, which concludes the story.
The game is now translated in German, Italian, Portuguese, Brazilian, Spanish and Russian.
There have been a lot of optimizations and fixes. The game should run better on a low-end computer and feel more fluid on a high-end computer.

Here is the full log file for this update:
New features
- translation in German, Italian, Portuguese, Brazilian, Spanish, Russian
- ending cinematic
- deer mecha for the ice biome
- gamepad walk capacity
- several ambient sound effects
- skipping cinematics timer
- ship warning state when energy is low
- elevator light indication when impossible to go down
- loading percent indicator
Updated features
- activating a beacon is done using the drone and attracts near enemies
- improved weapon sight. Sight is colored depending on the target
- window mode is now fully re-sizable (with window dragging)
- storm system stays now at a zero level for a few minutes
- air ionier glow is stronger. Can be seen through fog
- beacon model and activation system. The drone activate the beacon. Echos are attracting ennemies nearby.
- improved graphics of the sky (above clouds)
- improved map rendering speed when using the spaceship
- improved water effects
- weapon sight icon is different when the taser is selected
- map indication cursor automatically removed when near
- leader mecha does not own extra shield bars anymore
- improved desert lighting
- getting closer from the tornado deals more damage
- no need to interact with station dock or weather controller screen for tempest reduction. Done automatically when near
- hacking a mecha does not restore its shield anymore
- title logo
- ship piece search areas are only displayed if the island has been unlocked
Fixes
- performance optimization
- faster loadings
- impact bomb behavior. It now follows the camera aiming point and has a visible trail
- item selection indication when using ship
- some not well aligned texts
- UI blinking issue during dialogs
- ionizer collider
- bird behaviour
- cliff rocks blocking some access
- sliding acceleration issues
- gamepad crafting elements navigation
- gamepad skipping some dialogs made the player jump
- gamepad issues during ship landing
- map popping at first loading
- ship indications not instantly removed after landing
- lightning cloud alignement (sometimes floating in the air)
- can unlock ship piece before unlocking the ship
- scrolling within ingame menu changing weapon selection
- inventory accessible during dialogs
- dying without saving can sometimes spawn you dead
- screen interface image
- drawning sound issue
- indication popup while aiming letting the player stuck in the aiming position
- station dock antenna collider
- walk animation while aiming stucked after item selection or menu pause
- gamepad menu issue when removing saving slot
- drone weird behaviour if not hacked and the player goes in the station
- main menu graphical bugs if a save file is corrupted
- no inventory full warning when picking up a resource
- add weather controller icon near to lost spaceship
- no more saving lag thanks to asynchronous saving
- player animation issue when using ship and accessing ingame menu
- sky lift door indications inverted
- cloud rendering issue with some graphics cards
- too many mecha teleportations when having 4 hacked mechas
- some menu UI elements behing ingame UI elements
- UI elements over the tame minigame
PS: as we announced previously, we are now working on the final release update, which will come out on October 21.
[ 2016-09-22 13:42:41 CET ] [ Original post ]