The v4.2 update is now available. It focuses on a new mecha, the weather system and fixes.
The new mecha
A new mecha is now available: the bear mecha. It has two variants: head attack or blaster attack from the distance. It has a high level of shield and is hard to stun, but have a low life level. Its attack deals high damage. It can only be found in the ice island.
The weather system
The tempest is now dynamic, and has an effect on mechas. A new indicator is visible next to the corner map, showing the tempest level.
As time passes, the tempest gets stronger.
After the first level, all mecha shields are reduced by one.
After the second level, all mecha shields are reduced by two and the heavy fog prevents the use of any localization system.
To calm the tempest, interact with a weather controller or use an air ionizer.
Holidays
As we are taking some days off during the summer, we won't be able to work on the game and the next update will come a bit later than usually. We should release the EA v4.3 around August 23.
Meanwhile, we wish you a nice summer!
New features
- bear mecha for the ice biome
- shield mecha skill
- weather evolution system. As the time passes, the tempest get stronger
- air ionizer item. Useful to calm the tempest level
- remove help indications option
- direct previous and next ammo selection for mouse/keyboard (already existing with gamepad)
- pause order. Face your mecha and press the fire button to make it stand still
- hacked mecha teloportation fx
Updated features
- increased inventory size
- life bar only shown when aiming at the mecha
- the drone does not collide with the player anymore
- switching to the blaster when shooting any last ammo type
- crafting item quantity shows how many items can be crafted at once
- mecha attack speed is now fixed and does not depend on its attack level
- improved combat AI
Fixes
- mecha jittering animation when walking
- player idle animation jitter
- mecha running when station moving
- "escape" button instead of gamepad mapping on dead screen
- stamina used when holding the run button without moving
- bird not falling
- cursor not correctly placed on map while moving
- door sounds cut when station is moving
- visual elements moving away when station is moving
- fog on sky element not correctly set
- missile collision with trigger colliders
- interaction UI indicator visible when facing the opposite direction
- gamepad loading slots compatibility
- pause effect volume not set according to volume options
- stamina UI over inventory UI
- can now take back control with keyboard over gamepad if a key is pressed
[ 2016-07-21 15:18:36 CET ] [ Original post ]