The v4.1 update is now available. It focuses on the controller support, the combat system and fixes.
The combat system
From your suggestions and some play testings, we realized that the combat system needed more depth, though without ading too much complexity. It also needed to be cleaned to avoid mechas going inside each other at a same spot during combat.
Now the mechas own a shield (several shield bars actually). When it is hurt, only the shield is affected at first. If a shield bar goes to zero, the mecha is stunned for a few seconds and damage will affect its life.
This mechanics also affects your mechas, but you can help them to retrieve their shield instantly. You blaster has been updated, there is no heat limitation anymore. You can charge your blaster and shoot a full charge that will have different effects depending on the mecha aimed:
- if it is a hacked mecha in a stunned state, it will regenerate its last shield bar
- if it is an enemy, it deals high damage
Mechas orders have been limited to only group orders. Indeed, giving individual attack orders can easily break the combat flow. It is more convenient to give orders to the group, and to change special attacks system to respond either to special conditions or chances.
We created new types of enemies which are variants of the existing ones. New enemies will come in the next updates.
Controller support
The game is now working with many controller devices, such as Xbox 360, Xbox One, PlayStation 4, AirFlo PS3, Steam Controller, Logitech F310/F510/F710, and NVidia Shield controller.
New features
- controller support
- new assets for the ice biome
- north indication on corner minimap
- oil spots to drone radar
- shield system on mechas
- feline distance enemy
- ostrich distance enemy
- scorpion closed enemy
- main button indications in the left bottom corner of the screen
- mini map navigation indications
- remove minimap cursor ability
- help indication windows while playing
Updated features
- ship radar only show useful ships pieces of information (oil, weather controllers, station docks)
- quest "find the others" has now a marker on the map to indicate the origin of the signal
- mechas idle behaviour when aggressive
- mecha special attacks
- main menu look & feel
- inverted object and raw resources order in inventory
- improved mecha AI in combat
- blaster system. Can now charge the blaster for high damage or shield regeneration
- windmill and oil spot map icons
Remove
Fixes
- removed beacon on the last island
- mouse input in control menu
- linux blanking cursor in the middle of the screen
- loud mecha scream sounds
- issue with internal timer making plants and resources grow too slowly in loaded games
- hacked mecha spawning under the sky lift when leaving the station
- player not dying underwater
- jittering above water under special conditions
- screen ratio compatibility (tested with 5:4, 4:3, 3:2, 16:10 and 16:9)
[ 2016-07-11 16:45:08 CET ] [ Original post ]