Finally, after a delay of two weeks due to a UI flickering issue which is now fixed, the update EA v2.1 is now available.
New Enemies
We wanted to add more life and variety to the enemies, so we decided to completely update them to keep a mechanical aspect but with an animal look and feel. The AI has been completely re-written to match with an animal behavior. For instance, one has an energy battery that provides enough energy to create a shied in the storm and protect you. It is also possible to tame those drones. They will then follow you and protect you if you are under attack.
Two drones have been created for this update. More will come along with each update.
Tempest
We decided to make important changes to improve the tempest gameplay. First, no more random events hitting directly the player. Lightnings, ripped off trunks and tornadoes are biome related and occur all over the world. They are easier to avoid.
No more oxygen! Indeed this is a big decision, but we felt that something was wrong with this gameplay system, and decided to remove the oxygen and the heartbeat. Instead we introduced the tempest shield, which protects you from continuous damage in the storm. So time is limited in the tempest, but once in a calm area you are safe.
Because of these changes, we improved the UI to work better with this system. There are also less equipment slots for a more convenient item selection.
New features
- plant indicators in corner minimap
- two new drones, with a more "animal" look and feel
- tame special capacity
- tempest shield. The tempest is dealing damage if the player is not protected
- indicator for the short health quest
Updated features
- drone AI. A custom A* algorithm is now used
- storm system. Now lighting and tornadoes are spread over the world, not aiming the player especially
- storm effects are biome dependent
- UI interface. Compact presentation of primary elements (life, equipment, tempest shield,...) with less equipment slots available
- the player does not stop anymore when using an item
- the player hides automatically when inside bushes
- weapon sheathe/unsheathe is now handled automatically
- light params for more visibility
- scale corrections
- combat enemy behavior
- endurance system
- changed combo system into a selection system using shield energy
- audio for better sound effects over music
Removed features
- previous enemy drone
- oxygen
- heartbeat system
Fixes
- station docking deadlock
- cinematic camera start rotation
- performance issue with some FPS drop spikes
- streaming music files for RAM optimization
- crafting list not updated correctly
PS: because of this delay, EA v2.2 will come earlier (in one week approximately)
[ 2016-01-29 08:27:53 CET ] [ Original post ]